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The players’ perspective of Reach Out Central: A therapeutic interactive online game
2 references·1 citing·17 second hop
The players’ perspective of Reach Out Central: A therapeutic interactive online game (2008)The players’ perspective of Reach Out Cen…Examining the Added Value of Audio, Graphics, and Interactivity in an Internet Intervention for Pediatric Encopresis (2006)Examining the Added Value of …Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy (2005)Personal Investigator: A ther…Reach Out Central: a serious game designed to engage young men to improve mental health and wellbeing (2010)Reach Out Central: a serious …Internet interventions: In review, in use, and into the future. (2003)The Effectiveness of Web-Based vs. Non-Web-Based Interventions: A Meta-Analysis of Behavioral Change Outcomes (2004)Evaluating Treatment Participation in an Internet-Based Behavioral Intervention for Pediatric Chronic Pain (2012)An RCT of an Internet Intervention for Pediatric Encopresis With One-Year Follow-Up (2013)Is online treatment adherence affected by presentation and therapist support? A randomized controlled trial (2016)Actual Minds, Possible Worlds (1986)Actual Minds, Possible Worlds. (1986)Acts of meaning (1991)Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents (2008)Treasure Hunt - a serious game to support psychotherapeutic treatment of children (2008)Computer games supporting cognitive behaviour therapy in children (2012)The mental health of Australians (2000)Barriers to help-seeking by men: a review of sociocultural and clinical literature with particular reference to depression (2002)Playing for Real (2008)Gender-related patterns and determinants of recent help-seeking for past-year affective, anxiety and substance use disorders: findings from a national epidemiological survey (2015)Comparing usability and engagement between a serious game and a traditional online program (2016)Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements (2023)
this work references cited by second hop

References

  • 2005Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy118 cited
  • 2006Examining the Added Value of Audio, Graphics, and Interactivity in an Internet Intervention for Pediatric Encopresis39 cited

Cited by

  • 2010Reach Out Central: a serious game designed to engage young men to improve mental health and wellbeing52 cited

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