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A qualitative study of sexual minority young people’s experiences of computerised therapy for depression
10 references·15 citing·57 second hopsampled
A qualitative study of sexual minority young people’s experiences of computerised therapy for depression (2015)A qualitative study of sexual minority yo…The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial (2012)The effectiveness of SPARX, a…Suicidality and Depression Disparities Between Sexual Minority and Heterosexual Youth: A Meta-Analytic Review (2011)Suicidality and Depression Di…Video Games in Health Care: Closing the Gap (2010)Video Games in Health Care: C…Review of internet‐based prevention and treatment programs for anxiety and depression in children and adolescents (2010)Review of internet‐based prev…Computerised Cognitive Behavioural Therapy for the Prevention and Treatment of Depression and Anxiety in Children and Adolescents: A Systematic Review (2010)Computerised Cognitive Behavi…The Cool Teens CD-ROM for anxiety disorders in adolescents (2008)The Cool Teens CD-ROM for anx…Master your mood online: A preventive chat group intervention for adolescents (2007)Master your mood online: A pr…Consolidated criteria for reporting qualitative research (COREQ): a 32-item checklist for interviews and focus groups (2007)Consolidated criteria for rep…A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)A General Inductive Approach …Three Approaches to Qualitative Content Analysis (2005)Three Approaches to Qualitati…Nationwide Implementation of Unguided Cognitive Behavioral Therapy for Adolescent Depression: Observational Study of SPARX (2025)Nationwide Implementation of …Key Components and Content of Effective Evidence-Based Digital Prevention Programs for Anxiety and Depression in Children and Adolescents: A Systematic Umbrella Review (2024)Key Components and Content of…Enhancing an online cognitive behavioural therapy intervention for depression: Harnessing the feedback of sexual and gender minority youth to help improve SPARX (2023)Enhancing an online cognitive…Digital mental health interventions: A narrative review of what is important from the perspective of LGBTQIA+ people (2023)Digital mental health interve…Personalization in Digital Psychological Interventions for Young Adults (2022)Personalization in Digital Ps…Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion (2022)Gaming My Way to Recovery: A …Explaining effective mental health support for LGBTQ+ youth: A meta-narrative review (2021)Explaining effective mental h…Effectiveness, Acceptability, and Feasibility of Digital Health Interventions for LGBTIQ+ Young People: Systematic Review (2020)Effectiveness, Acceptability,…Computerized cognitive behavioural therapy for gender minority adolescents: Analysis of the real-world implementation of SPARX in New Zealand (2020)Computerized cognitive behavi…Qualitative Synthesis of Young People’s Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review (2019)Qualitative Synthesis of Youn…LGBTQI+ Youth and Mental Health: A Systematic Review of Qualitative Research (2019)LGBTQI+ Youth and Mental Heal…Is Digital Treatment the Holy Grail? Literature Review on Computerized and Blended Treatment for Depressive Disorders in Youth (2019)Is Digital Treatment the Holy…Usability of a Culturally Informed mHealth Intervention for Symptoms of Anxiety and Depression: Feedback From Young Sexual Minority Men (2017)Usability of a Culturally Inf…The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression (2017)The Use of User-Centered Part…Game for health: How eHealth approaches might address the psychological needs of children and young people with long‐term physical conditions (2016)Game for health: How eHealth …ECDEU Assessment Manual for Psychopharmacology (1976)The PHQ-9 (2001)Computer Therapy for the Anxiety and Depressive Disorders Is Effective, Acceptable and Practical Health Care: A Meta-Analysis (2010)The benefits of playing video games. 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References

  • 2005Three Approaches to Qualitative Content Analysis44,511 cited
  • 2007Consolidated criteria for reporting qualitative research (COREQ): a 32-item checklist for interviews and focus groups42,389 cited
  • 2006A General Inductive Approach for Analyzing Qualitative Evaluation Data10,845 cited
  • 2011Suicidality and Depression Disparities Between Sexual Minority and Heterosexual Youth: A Meta-Analytic Review1,213 cited
  • 2012The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial716 cited
  • 2010Video Games in Health Care: Closing the Gap502 cited
  • 2010Computerised Cognitive Behavioural Therapy for the Prevention and Treatment of Depression and Anxiety in Children and Adolescents: A Systematic Review272 cited
  • 2010Review of internet‐based prevention and treatment programs for anxiety and depression in children and adolescents220 cited
  • 2007Master your mood online: A preventive chat group intervention for adolescents64 cited
  • 2008The Cool Teens CD-ROM for anxiety disorders in adolescents61 cited

Cited by

  • 2019LGBTQI+ Youth and Mental Health: A Systematic Review of Qualitative Research206 cited
  • 2020Effectiveness, Acceptability, and Feasibility of Digital Health Interventions for LGBTIQ+ Young People: Systematic Review112 cited
  • 2017The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression

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68 cited
  • 2021Explaining effective mental health support for LGBTQ+ youth: A meta-narrative review62 cited
  • 2022Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion44 cited
  • 2017Usability of a Culturally Informed mHealth Intervention for Symptoms of Anxiety and Depression: Feedback From Young Sexual Minority Men44 cited
  • 2020Computerized cognitive behavioural therapy for gender minority adolescents: Analysis of the real-world implementation of SPARX in New Zealand38 cited
  • 2019Qualitative Synthesis of Young People’s Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review37 cited
  • 2019Is Digital Treatment the Holy Grail? Literature Review on Computerized and Blended Treatment for Depressive Disorders in Youth34 cited
  • 2023Digital mental health interventions: A narrative review of what is important from the perspective of LGBTQIA+ people26 cited
  • 2022Personalization in Digital Psychological Interventions for Young Adults21 cited
  • 2016Game for health: How eHealth approaches might address the psychological needs of children and young people with long‐term physical conditions18 cited
  • 2024Key Components and Content of Effective Evidence-Based Digital Prevention Programs for Anxiety and Depression in Children and Adolescents: A Systematic Umbrella Review9 cited
  • 2025Nationwide Implementation of Unguided Cognitive Behavioral Therapy for Adolescent Depression: Observational Study of SPARX7 cited
  • 2023Enhancing an online cognitive behavioural therapy intervention for depression: Harnessing the feedback of sexual and gender minority youth to help improve SPARX7 cited