Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Computers & Education· 2014-09-15· article· 1,927 citationsclosed
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Jesse Fox (2014). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education. https://doi.org/10.1016/j.compedu.2014.08.019
@article{jesse2014assessing,
title = {Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance},
author = {Fox, Jesse},
year = {2014},
journal = {Computers & Education},
doi = {10.1016/j.compedu.2014.08.019}
}Citations in this library
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