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Persuading older adults to socialize and exercise through ambient games
2 references·2 citing·20 second hop
Persuading older adults to socialize and exercise through ambient games (2012)Persuading older adults to socialize and …Ambient Awareness to Strengthen the Family Social Network of Older Adults (2012)Ambient Awareness to Strength…The Social Connectedness of Older Adults: A National Profile (2008)The Social Connectedness of O…Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology (2018)Video Games and Outdoor Physi…Design and Interaction in a Smart Gym: Cognitive and Bodily Mastering (2013)Design and Interaction in a S…The History of Sexuality (1976)Self-Efficacy: The Exercise of Control (1999)Educational Psychology Developing Learners (2004)Social Capital in the Creation of Human Capital (1988)Bowling alone: the collapse and revival of American community (2000)Social Capital in the Creation of Human Capital (2000)Social Disconnectedness, Perceived Isolation, and Health among Older Adults (2009)Social network changes and life events across the life span: A meta-analysis. (2012)Social Isolation, Depression, and Psychological Distress Among Older Adults (2016)Social Relationships and Health (1988)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of qualitative research : techniques and procedures for developing grounded theory (2008)A social cloud-based tool to deal with time and media mismatch of intergenerational family communication (2014)Vulnerability, Sharing, and Privacy: Analyzing Art Therapy for Older Adults with Dementia (2016)Facebook Use and Its Role in Shaping Access to Social Benefits among Older Adults (2018)Therapeutic Uses of Active Videogames: A Systematic Review (2014)Pervasive gaming: Status, trends and design principles (2015)Position Statement on Active Outdoor Play (2015)Player Experience Evaluation in Game-Based Systems for Older Adults (2024)Content Analysis of Basic Accessibility Features in 30 Top Played Video Games (2025)
this work references cited by second hop

References

  • 2008The Social Connectedness of Older Adults: A National Profile939 cited
  • 2012Ambient Awareness to Strengthen the Family Social Network of Older Adults63 cited

Cited by

  • 2018Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology19 cited
  • 2013Design and Interaction in a Smart Gym: Cognitive and Bodily Mastering11 cited

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