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Mining multimodal sequential patterns
8 references·1 citing·39 second hop
Mining multimodal sequential patterns (2011)Mining multimodal sequential patternsTowards affective camera control in games (2010)Towards affective camera cont…Preference Learning (2010)Preference LearningCorrelation between heart rate, electrodermal activity and player experience in first-person shooter games (2010)Correlation between heart rat…Preference learning for affective modeling (2009)Preference learning for affec…A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007)A fuzzy physiological approac…Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation (2006)Phasic Emotional Reactions to…Web-Based Database for Facial Expression Analysis (2005)Web-Based Database for Facial…Toward an affect-sensitive multimodal human-computer interaction (2003)Toward an affect-sensitive mu…Affective Game Computing: A Survey (2023)Affective Game Computing: A S…The two general activation systems of affect: Structural findings, evolutionary considerations, and psychobiological evidence. (1999)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Enjoyment: At the Heart of Media Entertainment (2004)The psychophysiology of James Bond: Phasic emotional responses to violent video game events. (2008)Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player (2009)Exploring the value of purchasing online game items (2011)A continuous and objective evaluation of emotional experience with interactive play environments (2006)EMOTION IN HUMAN-COMPUTER INTERACTION (2007)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Neurophysiological correlates of cognitive absorption in an enactive training context (2014)Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack (2015)Designing qualitative research (1989)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)ECG Pattern Analysis for Emotion Detection (2011)Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty (2011)Toward machine emotional intelligence: analysis of affective physiological state (2001)Fundamentals of physiological computing (2008)Beyond the basic emotions (2013)Don’t Classify Ratings of Affect; Rank Them! (2014)Player–video game interaction: A systematic review of current concepts (2015)A technique for measurement of attitudes (1932)Entertainment modeling through physiology in physical play (2008)Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach (2023)Facial Action Coding System (1978)Design Patterns: Elements of Reusable Object-Oriented Software (1994)Comprehensive database for facial expression analysis (2002)CREMA-D: Crowd-Sourced Emotional Multimodal Actors Dataset (2014)Going deeper in facial expression recognition using deep neural networks (2016)Occlusion Aware Facial Expression Recognition Using CNN With Attention Mechanism (2018)The expression of the emotions in man and animals. (1872)Emotional Intelligence (1990)Affective Computing (1997)Recognising realistic emotions and affect in speech: State of the art and lessons learnt from the first challenge (2011)Social Signal Processing (2017)Speech emotion recognition: Emotional models, databases, features, preprocessing methods, supporting modalities, and classifiers (2019)A circumplex model of affect. (1980)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Preference Learning Using the Choquet Integral: The Case of Multipartite Ranking (2012)
this work references cited by second hop

References

  • 2005Web-Based Database for Facial Expression Analysis1,104 cited
  • 2003Toward an affect-sensitive multimodal human-computer interaction792 cited
  • 2007A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies538 cited
  • 2010Correlation between heart rate, electrodermal activity and player experience in first-person shooter games377 cited
  • 2006Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation263 cited
  • 2010Preference Learning251 cited
  • 2010Towards affective camera control in games110 cited
  • 2009Preference learning for affective modeling46 cited

Cited by

  • 2023Affective Game Computing: A Survey37 cited

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