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Virtual materiality, potentiality and subjectivity: How do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagination and night dreams?
16 references·5 citing·33 second hop
Virtual materiality, potentiality and subjectivity: How do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagination and night dreams? (2013)Virtual materiality, potentiality and sub…Bodies That Matter (2011)Bodies That MatterViolent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Violent Video Games as Exemplary Teachers: A Conceptual Analysis (2007)Violent Video Games as Exempl…Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Meeting the Universe Halfway:…Meeting the Universe Halfway (2006)Meeting the Universe HalfwayHuman-Machine Reconfigurations (2006)Human-Machine ReconfigurationsFrom Tree House to Barracks (2006)From Tree House to BarracksPoststructuralist approaches to empirical analysis (2002)Poststructuralist approaches …Parables for the virtual: movement, affect, sensation (2002)Parables for the virtual: mov…Parables for the Virtual (2002)Parables for the VirtualVirtual Ethnography (2000)Virtual EthnographyPotentialities (2000)Potentialities4.3 ‘Bodies that Matter’ (1999)4.3 ‘Bodies that Matter’Materialities of Communication (1995)Materialities of CommunicationBodies That Matter: On the Discursive Limits of "Sex". (1995)Bodies That Matter: On the Di…Children’s sense-making through exploration (2020)Children’s sense-making throu…Specifying the Ethics of Teleogenetic Collaboration for Research with Children and Other Vital Forces: a Critical Inquiry into Dialectical Praxis Psychology via Posthumanist Theorizing (2019)Specifying the Ethics of Tele…Psychology, Ethics, and New Materialist Thinking—Using a Study of Sexualized Digital Practices as an Example (2019)Psychology, Ethics, and New M…New Materialist Analyses of Virtual Gaming, Distributed Violence, and Relational Aggression (2016)New Materialist Analyses of V…Exploring sociomaterial mediations of human subjectivity (2013)Exploring sociomaterial media…The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter (2003)The sociomateriality of organisational life: considering technology in management research (2009)Using Numbers in Qualitative Research (2010)‘Nothing Comes Without Its World’: Thinking with Care (2012)Can Anyone Hear Us? (2000)The Purchase of Intimacy (2000)Post‐feminism and popular culture (2004)Sexing the body: gender politics and the construction of sexuality (2000)Intersectionality as buzzword (2008)Frames of war: when is life grievable? (2010)Intensities of feeling: towards a spatial politics of affect (2004)Emotions and Social Movements: Twenty Years of Theory and Research (2011)The Turn to Affect: A Critique (2011)The cultural work of microwork (2013)Big Data from the South(s): Beyond Data Universalism (2019)The Society of Algorithms (2021)Matters of care in technoscience: Assembling neglected things (2010)Quantum Entanglements and Hauntological Relations of Inheritance: Dis/continuities, SpaceTime Enfoldings, and Justice-to-Come (2010)Identity Construction: New Issues, New Directions (1997)Education policy as an act of white supremacy: whiteness, critical race theory and education reform (2005)Ethnography: problems and prospects (2006)Social Media Ethnography: The Digital Researcher in a Messy Web (2012)Temporal Work in Strategy Making (2012)Collective Feelings (2004)Affective atmospheres (2009)
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References

  • 2011Bodies That Matter10,356 cited
  • 2007Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning7,214 cited
  • 1995Bodies That Matter: On the Discursive Limits of "Sex".5,535 cited
  • 2002Parables for the Virtual4,608 cited
  • 2002Parables for the virtual: movement, affect, sensation3,771 cited
  • 2006Meeting the Universe Halfway3,515 cited
  • 2000Virtual Ethnography2,411 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 19994.3 ‘Bodies that Matter’2,036 cited
  • 2006Human-Machine Reconfigurations1,118 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
  • 2006From Tree House to Barracks658 cited
  • 2000Potentialities385 cited
  • 2007Violent Video Games as Exemplary Teachers: A Conceptual Analysis259 cited
  • 1995Materialities of Communication238 cited
  • 2002Poststructuralist approaches to empirical analysis238 cited

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Cited by

  • 2013Exploring sociomaterial mediations of human subjectivity20 cited
  • 2019Specifying the Ethics of Teleogenetic Collaboration for Research with Children and Other Vital Forces: a Critical Inquiry into Dialectical Praxis Psychology via Posthumanist Theorizing15 cited
  • 2016New Materialist Analyses of Virtual Gaming, Distributed Violence, and Relational Aggression12 cited
  • 2019Psychology, Ethics, and New Materialist Thinking—Using a Study of Sexualized Digital Practices as an Example11 cited
  • 2020Children’s sense-making through exploration7 cited