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SmaCH: A Framework for Smart Cultural Heritage Spaces
2 references·4 citing·22 second hop
SmaCH: A Framework for Smart Cultural Heritage Spaces (2014)SmaCH: A Framework for Smart Cultural Her…The Talking Museum Project (2013)The Talking Museum ProjectSmARTweet: A Location-Based Smart Application for Exhibits and Museums (2013)SmARTweet: A Location-Based S…The IoT as a Key in the Sensitive Balance between Development Needs and Sustainable Conservation of Cultural Resources in Italian Heritage Cities (2020)The IoT as a Key in the Sensi…Application of Digital Techniques in Industrial Heritage Areas and Building Efficient Management Models: Some Case Studies in Spain (2019)Application of Digital Techni…A trustworthy multimedia participatory platform for cultural heritage management in smart city environments (2017)A trustworthy multimedia part…A location‐based IoT platform supporting the cultural heritage domain (2017)A location‐based IoT platform…Sotto voce (2002)Big Data Meets Digital Cultural Heritage (2017)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Integrating a Location-Based Mobile Game in the Museum Visit (2015)Smart environments and Cultural Heritage: a novel approach to createintelligentcultural spaces (2015)Adaptive Reuse of Cultural Heritage Elements and Fragments in Public Spaces: The Internet of Cultural Things and Applications as Infrastructures for Learning in Smart Cities (2017)Las nuevas tecnologías de los museos para la visita de sus usuarios: una revisión de la literatura del período pre-COVID-19 (2024)The Computer for the 21st Century (1991)Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Privacy in the Digital Age: a Review of Information Privacy Research in Information Systems1 (2011)Evaluating the Usability and the Personal and Social Acceptance of a Participatory Digital Platform for Cultural Heritage (2018)An authoring platform for developing smart apps which elevate cultural heritage experiences: A system dynamics approach in gamification (2019)Smart Heritage for Urban Sustainability: A Review of Current Definitions and Future Developments (2022)Marketing the competitive destination of the future (2000)Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research (2008)Conceptual foundations for understanding smart tourism ecosystems (2015)The “vicious circle” of tourism development in heritage cities (2002)World Tourism Organization (2017)Fuzzy and Interval AHP Approaches in Sustainable Management for the Architectural Heritage in Smart Cities (2021)United Nations World Tourism Organization (2021)Improving User Experience of Cultural Environment Through IoT: The Beauty or the Truth Case Study (2015)The Influence of Smart Technologies on Customer Journey in Tourist Attractions within the Smart Tourism Management Framework (2020)
this work references cited by second hop

References

  • 2013The Talking Museum Project77 cited
  • 2013SmARTweet: A Location-Based Smart Application for Exhibits and Museums60 cited

Cited by

  • 2017A trustworthy multimedia participatory platform for cultural heritage management in smart city environments41 cited
  • 2019Application of Digital Techniques in Industrial Heritage Areas and Building Efficient Management Models: Some Case Studies in Spain25 cited
  • 2017A location‐based IoT platform supporting the cultural heritage domain22 cited
  • 2020The IoT as a Key in the Sensitive Balance between Development Needs and Sustainable Conservation of Cultural Resources in Italian Heritage Cities20 cited

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