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This paper presents the first step in creating design and evaluation heuristics for social games which emerge from the domain of social media. Initial high level heuristics for social games are offered by reviewing four existing video game heuristic models and analyzing two social games design frameworks.
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Stored only when both papers are in the corpus — 52 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.