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Clinical Interventions for Technology-Based Problems: Excessive Internet and Video Game Use
16 references·2 citing·38 second hop
Clinical Interventions for Technology-Based Problems: Excessive Internet and Video Game Use (2012)Clinical Interventions for Technology-Bas…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Issues for DSM-V: Internet Addiction (2008)Issues for DSM-V: Internet Ad…Internet Addiction (2008)Internet AddictionDistinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …Addiction to the Internet and Online Gaming (2005)Addiction to the Internet and…A ‘components’ model of addiction within a biopsychosocial framework (2005)A ‘components’ model of addic…The Psychometric Properties of the Internet Addiction Test (2004)The Psychometric Properties o…Problematic internet use: Proposed classification and diagnostic criteria (2003)Problematic internet use: Pro…Validation of a New Scale for Measuring Problematic Internet Use: Implications for Pre-employment Screening (2002)Validation of a New Scale for…Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument (2002)Problematic Internet use and …The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration (2001)The Revised CONSORT Statement…A cognitive-behavioral model of pathological Internet use (2001)A cognitive-behavioral model …Incidence and correlates of pathological Internet use among college students (2000)Incidence and correlates of p…Does Internet and Computer "Addiction" Exist? Some Case Study Evidence (2000)Does Internet and Computer "A…Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction: The Emerg…The Cambridge Handbook of Substance and Behavioral Addictions (2020)The Cambridge Handbook of Sub…The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study (2018)The effectiveness of a parent…Society and the Adolescent Self-Image (1965)The revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence. (1980)Internet paradox: A social technology that reduces social involvement and psychological well-being? 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(2009)Motivations for Play in Online Games (2006)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Setting the future of digital and social media marketing research: Perspectives and research propositions (2020)The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties (2008)
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References

  • 1998Internet Addiction: The Emergence of a New Clinical Disorder5,495 cited
  • 2001The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration3,828 cited
  • 2005A ‘components’ model of addiction within a biopsychosocial framework3,070 cited
  • 2001A cognitive-behavioral model of pathological Internet use3,010 cited
  • 2008Issues for DSM-V: Internet Addiction1,361 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
  • 2000Incidence and correlates of pathological Internet use among college students1,292 cited
  • 2002Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument1,278 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2004The Psychometric Properties of the Internet Addiction Test1,073 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2000Does Internet and Computer "Addiction" Exist? Some Case Study Evidence905 cited
  • 2008Internet Addiction835 cited
  • 2003Problematic internet use: Proposed classification and diagnostic criteria769 cited
  • 2002Validation of a New Scale for Measuring Problematic Internet Use: Implications for Pre-employment Screening

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750 cited
  • 2005Addiction to the Internet and Online Gaming685 cited
  • Cited by

    • 2020The Cambridge Handbook of Substance and Behavioral Addictions64 cited
    • 2018The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study52 cited