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Gender & information & communications technology-A 10-year study of new undergraduates
5 references·0 citing·22 second hop
Gender & information & communications technology-A 10-year study of new undergraduates (2002)Gender & information & communications tec…Unlocking the clubhouse: women in computing (2002)Unlocking the clubhouse: wome…Exploring the pipeline (1998)Exploring the pipelineHome video game playing in schoolchildren: a study of incidence and patterns of play (1995)Home video game playing in sc…Computer games, self‐esteem and gratification of needs in adolescents (1995)Computer games, self‐esteem a…A survey of attitudes to, knowledge about and experience of computers (1987)A survey of attitudes to, kno…Women and computing (1990)Gender-Differences in Computer Experience and its Influence on Computer Attitudes (1994)Creating Places for Women on the Internet (2002)Discourse and Social Psychology (2020)The Effects of Sex, Age, and Computer Experience on Computer Attitudes (1984)The second self: Computers and the human spirit (1985)The Second Self: Computers and the Human Spirit (1986)Predicting Student Teacher Commitment to the Use of Computers (1990)Some gender issues in educational computer use: Results of an international comparative survey (1993)Cross-Cultural Comparison of Women Students' Attitudes Toward the Internet and Usage: China and the United Kingdom (2001)Society and the Adolescent Self-Image (1965)The Social psychology of intergroup relations (1979)Needs met through computer game play among adolescents (2007)The phone connection: A qualitative exploration of how belongingness and social identification relate to mobile phone use amongst Australian youth (2008)Diagnostic and Statistical Manual of Mental Disorders (2013)Who but not where: The effect of social play on immersion in digital games (2013)College Students’ Video Game Participation and Perceptions: Gender Differences and Implications (2007)Experiences of Time Loss among Videogame Players: An Empirical Study (2007)Exploring the value of purchasing online game items (2011)Sex Differences in Video Game Play: (2004)Differences in Actual and Perceived Online Skills: The Role of Gender* (2006)Persistence, Engagement, and Migration in Engineering Programs (2008)
this work references cited by second hop

References

  • 2002Unlocking the clubhouse: women in computing1,958 cited
  • 1995Home video game playing in schoolchildren: a study of incidence and patterns of play231 cited
  • 1995Computer games, self‐esteem and gratification of needs in adolescents143 cited
  • 1987A survey of attitudes to, knowledge about and experience of computers57 cited
  • 1998Exploring the pipeline25 cited

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