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Why Do We Bother with Games and Simulations: An Organizational Learning Perspective
3 references·5 citing·33 second hop
Why Do We Bother with Games and Simulations: An Organizational Learning Perspective (1999)Why Do We Bother with Games and Simulatio…Impossibility : the limits of science and the science of limits (1998)Impossibility : the limits of…The living company: Growth, learning and longevity in business (1997)The living company: Growth, l…Multiple Perspectives for Decision Making: Bridging the Gap between Analysis and Action (1985)Multiple Perspectives for Dec…Learning through games? Evaluating the learning effect of a policy exercise on European climate policy (2011)Learning through games? Evalu…Business wargaming: developing foresight within a strategic simulation (2009)Business wargaming: developin…Strategizing for mass customization by playing the business networking game (2006)Strategizing for mass customi…Simulation Gaming for Organizational Development (2003)Simulation Gaming for Organiz…Different Ways to Introduce a Business Simulation: The Effect on Student Performance (2002)Different Ways to Introduce a…Causes of Failure in Network Organizations (1992)Customer intimacy and other value disciplines (1993)From value chain to value constellation: designing interactive strategy. (1993)The relation between group cohesiveness and performance: An integration. (1994)A Meta-Analysis of Cohesion and Performance (1995)The Changing Nature of Business Simulation/ Gaming Research: A Brief History (2001)Business simulations in financial management courses: Are they valuable to learners? (2005)Los simuladores de empresa como instrumentos docentes: un análisis de su aplicación en el ámbito de la dirección de marketing (2015)Using login data to monitor student involvement in a business simulation game (2015)Competing for the Future (1994)Completing the Practice Turn in Strategy Research (2006)The Fifth Discipline: The Art & Practice of The Learning Organization (2006)Unpacking strategic foresight: A practice approach (2013)Weak signal identification with semantic web mining (2013)Idea mining for web-based weak signal detection (2014)The fifth discipline, the art and practice of the learning organization (1991)The Knowledge-Creating Company (1995)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)Dilemmas in a general theory of planning (1973)Policy Paradigms, Social Learning, and the State: The Case of Economic Policymaking in Britain (1993)Situated Learning: Legitimate Peripheral Participation. (1994)Communicating climate (change) uncertainties: Simulation games as boundary objects (2014)Three theoretical approaches to pirate entrepreneurship: towards future studies of pirate entrepreneurship (2014)Learning from games: stakeholders’ experiences involved in local health policy (2017)The Link Between Corporate Governance and Corporate Social Responsibility in Insurance (2005)The power of paradox: some recent developments in interactive epistemology (2007)Trust as risk and the foundation of investment value (2008)The development and application of interactive models of industrial technology transfer (1993)Innovation forecasting (1997)Strategic foresight for collaborative exploration of new business fields (2011)An innovation-focused scenario process — A case from the materials producing industry (2012)Exploring the development of a methodology for scenario use: Combining scenario and resource mapping approaches (2017)Scenario Thinking (2018)
this work references cited by second hop

References

  • 1998Impossibility : the limits of science and the science of limits216 cited
  • 1985Multiple Perspectives for Decision Making: Bridging the Gap between Analysis and Action133 cited
  • 1997The living company: Growth, learning and longevity in business79 cited

Cited by

  • 2011Learning through games? Evaluating the learning effect of a policy exercise on European climate policy82 cited
  • 2009Business wargaming: developing foresight within a strategic simulation58 cited
  • 2003Simulation Gaming for Organizational Development32 cited
  • 2006Strategizing for mass customization by playing the business networking game29 cited
  • 2002Different Ways to Introduce a Business Simulation: The Effect on Student Performance22 cited

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