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Information landscapes for the communication of ancient manuscripts heritage
3 references·2 citing·21 second hop
Information landscapes for the communication of ancient manuscripts heritage (2013)Information landscapes for the communicat…Of BATs and APEs (2012)Of BATs and APEs“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum (2012)“Do Not Touch the Paintings!”…The virtual museum of sculpture (2008)The virtual museum of sculptu…A Virtual Travel in Leonardo’s Codex of Flight (2017)A Virtual Travel in Leonardo’…Entertaining the similarities and distinctions between serious games and virtual heritage projects (2015)Entertaining the similarities…Metacomprehension (2007)Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation (2008)Video Game Structural Characteristics: A New Psychological Taxonomy (2009)Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment (2013)Accessing Cultural Artifacts through Digital Companions: The Effects on Children's Engagement (2015)The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world (2024)Building Virtual and Augmented Reality museum exhibitions (2004)A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums (2007)Proceedings for Museums and the Web 2008 (2008)Pastplay (2014)A Virtual Museum Installation for Time Travel (2017)DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition (2023)Designing With Multiple Interactives: Five Common Pitfalls (2004)The Tree-Thinking Challenge (2005)The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study (2016)Human-Computer Interactions in Museums (2019)Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums (2020)News vs. Entertainment: How Increasing Media Choice Widens Gaps in Political Knowledge and Turnout (2005)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Serious Games : An Overview (2007)The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display (2024)
this work references cited by second hop

References

  • 2012Of BATs and APEs104 cited
  • 2008The virtual museum of sculpture27 cited
  • 2012“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum14 cited

Cited by

  • 2015Entertaining the similarities and distinctions between serious games and virtual heritage projects45 cited
  • 2017A Virtual Travel in Leonardo’s Codex of Flight1 cited

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