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The Use of Computerized Management and Business Simulation in the United Kingdom
7 references·4 citing·30 second hop
The Use of Computerized Management and Business Simulation in the United Kingdom (1991)The Use of Computerized Management and Bu…A Survey of the Use of Business Games in Academia and Business (1987)A Survey of the Use of Busine…“Why Not Use the Computer?” The Use and Lack of Use of Computers in Personnel (1986)“Why Not Use the Computer?” T…Handbook of management games (1981)Handbook of management gamesA Sample Survey of Corporate Operations Research (1979)A Sample Survey of Corporate …MARKSTRAT : a marketing strategy game (1977)MARKSTRAT : a marketing strat…Simulation Games in Learning (1973)Simulation Games in LearningSimulation and gaming in education (1969)Simulation and gaming in educ…Insights on lean gamification for higher education (2017)Insights on lean gamification…Educator insight on simulations and games: a comparative study between business schools in Thailand and the UK (2009)Educator insight on simulatio…The Role of Simulations in International Management Education (1998)The Role of Simulations in In…Business simulations: dynamic, computer based case studies for management development (1997)Business simulations: dynamic…The guide to simulations-games for education and training. (1980)The Role of Management Games and Simulations in Education and Research (1990)A Structured Debriefing Process for International Business Culture Simulations (1999)How Computers Affect Management (1971)The Changing Nature of Personnel Management (1985)Principles of Operations Research. (1970)Operation Research Methodologies in Industrial Engineering: A Survey (1980)Corporate Management Science Activities: An Update (1983)The importance of operations management problems in service organizations (2002)Classrooms: Goals, structures, and student motivation. (1992)Self-Efficacy: The Exercise of Control (1999)What Video Games Have to Teach Us about Learning and Literacy (2004)Management Education and Development: Current Issues and Emerging Trends (1988)The Role of Management Games in Education and Research (1961)Business research methods (1978)Role-Event Gaming Simulation in Management Education (1989)An Exploratory Taxonomy of Business Games (2013)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)Simulation Games and Motivation for Learning (1979)The Hotel management simulation/game: An Evaluation of game mechanics and learning outcomes (1993)Promoting Health in Schools through a Board Game (1994)Synthetic Cultures: Intercultural Learning Through Simulation Games (1999)A simulation engine for custom project management education (2000)The Design and Evolution of a Simulation/Game for Teaching Information Systems Development (2000)The American School in the Political Socialization Process (1980)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Educational games for health professionals (2013)Stratport: A Decision Support System for Strategic Planning (1981)Entry Strategies and Market Performance Causal Modeling of a Business Simulation (1990)Business Simulation Games in Higher Education: A Systematic Review of Empirical Research (2022)
this work references cited by second hop

References

  • 1973Simulation Games in Learning380 cited
  • 1987A Survey of the Use of Business Games in Academia and Business145 cited
  • 1981Handbook of management games82 cited
  • 1969Simulation and gaming in education74 cited
  • 1979A Sample Survey of Corporate Operations Research55 cited
  • 1977MARKSTRAT : a marketing strategy game41 cited
  • 1986“Why Not Use the Computer?” The Use and Lack of Use of Computers in Personnel25 cited

Cited by

  • 2017Insights on lean gamification for higher education32 cited
  • 1997Business simulations: dynamic, computer based case studies for management development7 cited
  • 1998The Role of Simulations in International Management Education6 cited
  • 2009Educator insight on simulations and games: a comparative study between business schools in Thailand and the UK6 cited

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