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Do Social Casino Gamers Migrate to Online Gambling? An Assessment of Migration Rate and Potential Predictors
2 references·16 citing·55 second hop
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(1951)Prospect Theory: An Analysis of Decision under Risk (1979)From game design elements to gamefulness (2011)A bad bet for sports fans: the case for ending the “gamblification” of sport (2023)Redemption Through Play? Exploring the Ethics of Workplace Gamification (2024)
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References

  • 2009The Convergence of Gambling and Digital Media: Implications for Gambling in Young People283 cited
  • 2014A taxonomy of gambling and casino games via social media and online technologies131 cited

Cited by

  • 2016Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble90 cited
  • 2020Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming88 cited
  • 2016Adolescent Gambling and Problem Gambling: Prevalence, Current Issues, and Concerns85 cited
  • 2017Internet gaming disorder and online gambling disorder: Clinical and personality correlates82 cited
  • 2022Gamblification: A definition82 cited
  • 2020Loot boxes are gambling-like elements in video games with harmful potential: Results from a large-scale population survey77 cited
  • 2020A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling76 cited
  • 2022Loot boxes and problem gambling: Investigating the “gateway hypothesis”76 cited
  • 2018Do Simulated Gambling Activities Predict Gambling with Real Money During Adolescence? Empirical Findings from a Longitudinal Study75 cited
  • 2022The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults72 cited
  • 2017Use of online crowdsourcing platforms for gambling research71 cited

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  • 2015Early exposure to digital simulated gambling: A review and conceptual model70 cited
  • 2019Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box65 cited
  • 2016Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games61 cited
  • 2020Gambling engagement mechanisms in Twitch live streaming60 cited
  • 2018An Exploration of How Simulated Gambling Games May Promote Gambling with Money56 cited