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Utilizing games within the classroom may assist counselor educators with enhancing learning. Counselor educators may integrate games within the curriculum to assist students in learning and developing self-awareness and to assess knowledge and skills. This article describes the utilization of games within experiential-learning theory and presents research supporting the integration of games within the classroom. Additionally, the author outlines a process to assist counselor educators in creatively developing and modifying games. Furthermore, the author presents a sample of games developed or modified for integration within the counselor education curriculum.
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Stored only when both papers are in the corpus — 23 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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