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Adding an Online Community to an Internet-Mediated Walking Program. Part 2: Strategies for Encouraging Community Participation
14 references·1 citing·48 second hop
Adding an Online Community to an Internet-Mediated Walking Program. Part 2: Strategies for Encouraging Community Participation (2010)Adding an Online Community to an Internet…Feed me (2009)Feed meThe new shape of online community: The example of Swedish independent music fandom (2007)The new shape of online commu…SuggestBot (2007)SuggestBotApplying Common Identity and Bond Theory to Design of Online Communities (2007)Applying Common Identity and …Using intelligent task routing and contribution review to help communities build artifacts of lasting value (2006)Using intelligent task routin…Talk to me (2006)Talk to meFish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Fish’n’Steps: Encouraging Phy…Follow the (slash) dot (2005)Follow the (slash) dotUsing social psychology to motivate contributions to online communities (2004)Using social psychology to mo…Online communities: designing usability, supporting sociability (2001)Online communities: designing…Pay Enough or Don't Pay at All* (2000)Pay Enough or Don't Pay at Al…Lurker demographics (2000)Lurker demographicsThe Rhetorical Dynamics of Gender Harassment On-Line (1999)The Rhetorical Dynamics of Ge…Attraction and close relationships. (1998)Attraction and close relation…Perceived challenges affecting user engagement in online community: an analysis of interrelationships and interaction (2023)Perceived challenges affectin…Self-efficacy mechanism in human agency. (1982)The transtheoretical model of behavior change: a meta-analysis of applications to physical activity and exercise (2001)An Overview of Serious Games (2014)Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity (2014)Digital Behaviour Change Interventions to Break and Form Habits (2018)The Norm of Reciprocity: A Preliminary Statement (1960)A simplest systematics for the organization of turn-taking for conversation (1974)Time Series Analysis: Forecasting and Control (1977)Membership Turnover and Collaboration Success in Online Communities: Explaining Rises and Falls from Grace in Wikipedia1 (2011)Faces engage us (2014)Understanding User-Generated Content and Customer Engagement on Facebook Business Pages (2019)The Handbook of Social Psychology (1969)Governing the Commons (1990)Governing the Commons: The Evolution of Institutions for Collective Action (1992)Usability and Sociability in Online Communities: A Comparative Study of Knowledge Seeking and Contribution (2009)Wikipedians are born, not made (2009)Removing gamification from an enterprise SNS (2012)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)2. Public Goods: A Survey of Experimental Research (1995)The work of sustaining order in wikipedia (2010)Finding social roles in Wikipedia (2011)Value-Sensitive Algorithm Design (2018)Email overload (1996)Electronic Survey Methodology: A Case Study in Reaching Hard-to-Involve Internet Users (2003)Psychological Research Online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet. (2004)The Reader-to-Leader Framework: Motivating Technology-Mediated Social Participation (2009)A Theory of Social Comparison Processes (1954)Social Learning Theory. (1978)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)A Review of Facebook Research in the Social Sciences (2012)Content or Community? A Digital Business Strategy for Content Providers in the Social Age1 (2013)Bowling alone: the collapse and revival of American community (2000)A Dialogical Approach to the Creation of New Knowledge in Organizations (2009)Brand communities embedded in social networks (2012)Building Member Attachment in Online Communities: Applying Theories of Group Identity and Interpersonal Bonds1 (2012)A Theory of Cognitive Dissonance (1957)The psychology of interpersonal relations. (1958)Intrinsic and Extrinsic Motivation (2003)Incentives and Prosocial Behavior (2006)Doing Good or Doing Well? Image Motivation and Monetary Incentives in Behaving Prosocially (2009)A Theory of Cognitive Dissonance (2017)Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)Commitment and its theorized determinants: A meta–analysis of the Investment Model (2003)Power and the objectification of social targets. (2008)Internet addiction: Meta-synthesis of qualitative research for the decade 1996–2006 (2008)Strategies for online communities (2008)Social Aspects of CSCL Environments: A Research Framework (2013)
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References

  • 2000Pay Enough or Don't Pay at All*2,175 cited
  • 2006Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game853 cited
  • 1998Attraction and close relationships.739 cited
  • 2007Applying Common Identity and Bond Theory to Design of Online Communities719 cited
  • 2000Lurker demographics576 cited
  • 2001Online communities: designing usability, supporting sociability543 cited
  • 2009Feed me416 cited
  • 2006Talk to me335 cited
  • 2004Using social psychology to motivate contributions to online communities320 cited
  • 2007SuggestBot245 cited
  • 1999The Rhetorical Dynamics of Gender Harassment On-Line219 cited
  • 2005Follow the (slash) dot204 cited
  • 2007The new shape of online community: The example of Swedish independent music fandom194 cited
  • 2006Using intelligent task routing and contribution review to help communities build artifacts of lasting value88 cited

Cited by

  • 2023Perceived challenges affecting user engagement in online community: an analysis of interrelationships and interaction9 cited

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