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This paper presents a microcomputerized simulation game designed as an analysis, experimentation and training tool in the field of intercity passenger-transportation planning and management. The simulation deals with different transportation modes and companies in a competitive environment, whether it be regulated or not. The background, philosophy and objectives of the game are discussed in relation to the intrinsic complexity of decision-making and the state of development of modelling in transportation.
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Stored only when both papers are in the corpus — 18 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.