SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Participatory design with older adults
8 references·16 citing·50 second hop
Participatory design with older adults (2013)Participatory design with older adultsQuestionable concepts (2012)Questionable conceptsEngaging older people using participatory design (2012)Engaging older people using p…Using participatory activities with seniors to critique, build, and evaluate mobile phones (2007)Using participatory activitie…Assessing Advertising Creativity Using the Creative Product Semantic Scale (2001)Assessing Advertising Creativ…Handbook of Creativity (1998)Handbook of CreativityFifty Years of Creativity Research (1998)Fifty Years of Creativity Res…Productivity loss in idea-generating groups: Tracking down the blocking effect. (1991)Productivity loss in idea-gen…Writer's Block (1990)Writer's BlockOlder Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities (2024)Older Adults Imagining Future…Potential and Pitfalls of Digital Voice Assistants in Older Adults With and Without Intellectual Disabilities: Relevance of Participatory Design Elements and Ecologically Valid Field Studies (2021)Potential and Pitfalls of Dig…Mobile health services and the elderly: Assessing the determinants of technology adoption readiness in Pakistan (2021)Mobile health services and th…Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities (2021)Co-Design with Older Adults: …"Exploring the barriers and facilitators which influence mHealth adoption among older adults: A literature review" (2021)"Exploring the barriers and f…Understanding Older Adults' Participation in Design Workshops (2020)Understanding Older Adults' P…A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges (2020)A Case Study on Co-designing …VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation (2019)VR with Older Adults: Partici…Exploring Older Adults’ Beliefs About the Use of Intelligent Assistants for Consumer Health Information Management: A Participatory Design Study (2019)Exploring Older Adults’ Belie…Twenty Years of Creativity Research in Human-Computer Interaction (2018)Twenty Years of Creativity Re…The Crucial Role of Cultural Probes in Participatory Design for and with Older Adults (2018)The Crucial Role of Cultural …Informing Design through Sociocultural Values (2018)Informing Design through Soci…Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach (2018)Guidelines towards better par…Engaging Older Adults in the Participatory Design of Intelligent Health Search Tools (2018)Engaging Older Adults in the …Older adults and hackathons: a qualitative study (2017)Older adults and hackathons: …What health topics older adults want to track (2013)What health topics older adul…Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design (2000)Research-derived web design guidelines for older people (2005)Use and Design of Handheld Computers for Older Adults: A Review and Appraisal (2012)Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions (2013)Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones (2017)Designing for dynamic diversity (2002)Using thematic analysis in psychology (2006)Older adults as digital content producers (2013)Never too old (2014)Social work with disabled people (2017)Inclusion of Older Adults in the Research and Design of Digital Technology (2019)Group process and productivity (1972)Many hands make light the work: The causes and consequences of social loafing. (1979)Productivity loss in brainstorming groups: Toward the solution of a riddle. (1987)ELECTRONIC BRAINSTORMING AND GROUP SIZE. (1992)Groups, Teams, and Creativity: The Creative Potential of Idea‐generating Groups (2000)The Network Structure of Exploration and Exploitation (2007)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Constructing grounded theory (2014)Curiosity, Creativity, and Surprise as Analytic Tools: Grounded Theory Method (2014)"My Hand Doesn't Listen to Me!" (2015)Maximizing the Benefits of Participatory Design for Human–Robot Interaction Research With Older Adults (2021)Social psychology of creativity: A consensual assessment technique. (1982)John B. Watson at J. Walter Thompson: The Legitimation of “Science” in Advertising (1990)What is Creative to Whom and Why? Perceptions in advertising agencies (2003)The Definition and Measurement of Creativity: What Do We Know? (2004)Facilitating and Rewarding Creativity during New Product Development (2011)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Computing Inter-Rater Reliability for Observational Data: An Overview and Tutorial (2012)Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs (2022)Creativity Supportive Ecosystems: A Framework for Understanding Function and Disruption in Online Art Worlds (2025)Reimagining Misuse as Creative Practice: Impressions and Implications of Usage Norms on Digital Artists (2025)Qualitative research & evaluation methods (2002)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Contestability For Content Moderation (2021)Understanding Older Adults’ Perceptions and Challenges in Using AI-enabled Everyday Technologies (2022)Strategies for ensuring trustworthiness in qualitative research projects (2004)Co-creation and the new landscapes of design (2008)Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Exploring Students’ Continuance Intention Toward Digital Visual Collaborative Learning Technology in Design Thinking (2023)Exploring the Design of Generative AI in Supporting Music-based Reminiscence for Older Adults (2024)Understanding the Role of Technology in Older Adults' Changing Social Support Networks (2024)Paradigms in the study of creativity: Introducing the perspective of cultural psychology (2009)Incubation, insight, and creative problem solving: A unified theory and a connectionist model. (2010)Potential Originality and Effectiveness: The Dynamic Definition of Creativity (2016)Affect and Creativity at Work (2005)Cities and the Creative Class (2005)A meta-analysis of 25 years of mood-creativity research: Hedonic tone, activation, or regulatory focus? (2008)
this work references cited by second hop

References

  • 1998Handbook of Creativity2,407 cited
  • 1991Productivity loss in idea-generating groups: Tracking down the blocking effect.729 cited
  • 1998Fifty Years of Creativity Research493 cited
  • 2012Engaging older people using participatory design323 cited
  • 2001Assessing Advertising Creativity Using the Creative Product Semantic Scale158 cited
  • 2012Questionable concepts140 cited
  • 2007Using participatory activities with seniors to critique, build, and evaluate mobile phones128 cited
  • 1990Writer's Block35 cited

Cited by

  • 2018Twenty Years of Creativity Research in Human-Computer Interaction111 cited
  • 2020Understanding Older Adults' Participation in Design Workshops75 cited
  • 2021Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities74 cited
  • 2019Exploring Older Adults’ Beliefs About the Use of Intelligent Assistants for Consumer Health Information Management: A Participatory Design Study63 cited
  • 2024Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities63 cited
  • 2013What health topics older adults want to track53 cited
  • 2018

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach
45 cited
  • 2020A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges40 cited
  • 2017Older adults and hackathons: a qualitative study39 cited
  • 2021"Exploring the barriers and facilitators which influence mHealth adoption among older adults: A literature review"39 cited
  • 2021Potential and Pitfalls of Digital Voice Assistants in Older Adults With and Without Intellectual Disabilities: Relevance of Participatory Design Elements and Ecologically Valid Field Studies36 cited
  • 2021Mobile health services and the elderly: Assessing the determinants of technology adoption readiness in Pakistan32 cited
  • 2018Engaging Older Adults in the Participatory Design of Intelligent Health Search Tools28 cited
  • 2018Informing Design through Sociocultural Values24 cited
  • 2019VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation24 cited
  • 2018The Crucial Role of Cultural Probes in Participatory Design for and with Older Adults23 cited