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Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers
16 references·16 citing·45 second hopsampled
Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers (2007)Sex, Lies, and Video Games: The Portrayal…Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas (2005)Contributions of Music Video …The Influence of Media Violence on Youth (2003)The Influence of Media Violen…Television Viewers' Ideal Body Proportions: The Case of the Curvaceously Thin Woman (2003)Television Viewers' Ideal Bod…Review of the prevalence and incidence of eating disorders (2003)Review of the prevalence and …Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games (2002)Shirts vs. Skins: Clothing as…The Construction of the Self: A Developmental Perspective (2001)The Construction of the Self:…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Abstract (2001)AbstractThe construction of the self: a developmental perspective (1999)The construction of the self:…Recognition and Respect: A Content Analysis of Prime-Time Television Characters Across Three Decades (1999)Recognition and Respect: A Co…Body image and body shape ideals in magazines: exposure, awareness, and internalization (1997)Body image and body shape ide…Tokenism in performance evaluation: The effects of work group representation on male-female and White-Black differences in performance ratings. (1991)Tokenism in performance evalu…Pornography and Sexual Callousness, and the Trivialization of Rape (1982)Pornography and Sexual Callou…Categorical and contextual bases of person memory and stereotyping. (1978)Categorical and contextual ba…Identity—Youth and Crisis (1969)Identity—Youth and CrisisIdentity : Youth and Crisis. 1968 (1968)Identity : Youth and Crisis. …The sources and consequences of sexual objectification (2023)The sources and consequences …Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review (2019)Female Gaming, Gaming Addicti…Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming (2018)Gendered Play, Racialized Rea…An Organizational Framework for Sexual Media’s Influence on Short-Term Versus Long-Term Sexual Quality (2018)An Organizational Framework f…Sexualizing Media Use and Self-Objectification (2017)Sexualizing Media Use and Sel…What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)What is a True Gamer? The Mal…Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance (2015)Lifetime Video Game Consumpti…Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths (2014)Sexualized Avatars Lead to Wo…Sexism in online video games: The role of conformity to masculine norms and social dominance orientation (2013)Sexism in online video games:…Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live (2012)Deviant bodies, stigmatized i…Communication in multiplayer gaming: Examining player responses to gender cues (2012)Communication in multiplayer …Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games (2011)Playing With Prejudice: The P…Worlds of Affect: Virtual Geographies of Video Games (2009)Worlds of Affect: Virtual Geo…Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009)Virtual Virgins and Vamps: Th…Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game (2009)Sexual Priming, Gender Stereo…Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment (2008)Effects of exposure to sex-st…A Handbook of Child Psychology (1932)Four Factor Index of Social Status (1975)The psychology of sex differences (1975)Idealized media images and adolescent body image: “comparing” boys and girls (2004)Factors influencing digital technology use in early childhood education (2014)Screen time and young children: Promoting health and development in a digital world (2017)Society and the Adolescent Self-Image (1965)Development and validation of a multidimensional eating disorder inventory for anorexia nervosa and bulimia (1983)Eating Disorder Inventory-2 ; Pro-fessional Manual (1991)The Media's Influence on Body Image Disturbance and Eating Disorders: We've Reviled Them, Now Can We Rehabilitate Them? (1999)Body Image Among Adolescent Girls and Boys: A Longitudinal Study. (2004)“Everybody Knows That Mass Media are/are not [ pick one ] a Cause of Eating Disorders”: A Critical Review of Evidence for a Causal Link Between Media, Negative Body Image, and Disordered Eating in Females (2009)The Handbook of Social Psychology (1969)Social Learning Theory. (1978)An update on the effects of playing violent video games (2003)The effect of video game violence on physiological desensitization to real-life violence (2006)The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)Diagnostic and Statistical Manual of Mental Disorders, 3rd ed (1981)Diagnostic and Statistical Manual of Mental Disorders (1988)Incidence, prevalence and mortality of anorexia nervosa and other eating disorders (2006)Risk factors for eating disorders. 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References

  • 1968Identity : Youth and Crisis. 196815,133 cited
  • 1969Identity—Youth and Crisis3,289 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2001The Construction of the Self: A Developmental Perspective1,997 cited
  • 1999The construction of the self: a developmental perspective1,842 cited
  • 2003Review of the prevalence and incidence of eating disorders1,464 cited
  • 1978Categorical and contextual bases of person memory and stereotyping.968 cited
  • 2003The Influence of Media Violence on Youth966 cited
  • 1997Body image and body shape ideals in magazines: exposure, awareness, and internalization541 cited
  • 2001Abstract454 cited
  • 1982Pornography and Sexual Callousness, and the Trivialization of Rape306 cited
  • 2002Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games297 cited
  • 1991Tokenism in performance evaluation: The effects of work group representation on male-female and White-Black differences in performance ratings.284 cited
  • 2005Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas278 cited

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1999
Recognition and Respect: A Content Analysis of Prime-Time Television Characters Across Three Decades
240 cited
  • 2003Television Viewers' Ideal Body Proportions: The Case of the Curvaceously Thin Woman229 cited
  • Cited by

    • 2013Sexism in online video games: The role of conformity to masculine norms and social dominance orientation360 cited
    • 2016What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture342 cited
    • 2017Sexualizing Media Use and Self-Objectification202 cited
    • 2012Communication in multiplayer gaming: Examining player responses to gender cues189 cited
    • 2019Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review186 cited
    • 2008Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment185 cited
    • 2012Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live179 cited
    • 2011Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games148 cited
    • 2018Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming132 cited
    • 2009Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game125 cited
    • 2009Worlds of Affect: Virtual Geographies of Video Games118 cited
    • 2014Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths104 cited
    • 2023The sources and consequences of sexual objectification96 cited
    • 2015Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance82 cited
    • 2009Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment82 cited
    • 2018An Organizational Framework for Sexual Media’s Influence on Short-Term Versus Long-Term Sexual Quality74 cited