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Educational software and low vision students: evaluating accessibility factors
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Educational software and low vision students: evaluating accessibility factors (2006)Educational software and low vision stude…Current Practices in Accessibility Evaluation: A Literature Review of Over 100 Studies (2024)Current Practices in Accessib…Accessibility Barriers Faced When Interacting with Digital Teaching Materials: A Case of High School Students with Visual Impairment in Norway (2024)Accessibility Barriers Faced …Empowering the Visually Impaired Learners with Text-to-Speech-Based Solution (2021)Empowering the Visually Impai…Accessibility Requirements in Serious Games for Low Vision Children (2019)Accessibility Requirements in…An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria (2015)An Integrated Platform Suppor…Investigating ATM System Accessibility for People with Visual Impairments (2013)Investigating ATM System Acce…Educational Computing for the Blind in India: Design, Development and Learning Impact (2012)Educational Computing for the…User-interface design: A case study of partially sighted children in Malaysia (2010)User-interface design: A case…ZoomLinux: A Research Result Providing a Tangible Response to the Needs of Low Vision Students (2008)ZoomLinux: A Research Result …Accessibility in the Field of Education (2004)Usability of Educational Software for Visual Impairment: A Question of Viewpoint (2004)Universal Access in the Information Society (2013)Assistive Technology, Universal Design, Universal Design for Learning: Improved Learning Opportunities (2003)Designing digital games for rural children (2009)Capturing the Intangible - An Introduction to the I-Treasures Project (2014)The Convention for the Safeguarding of the Intangible Cultural Heritage (2018)Engineering eHeritage—A New Approach for Study of Intangible Cultural Heritage. Case Study: The Analysis of the Noise Produced by the Dacian Dracon (2019)ACESSIBILIDADE, PESSOAS COM DEFICIÊNCIA, MUSEUS E EXPOSIÇÕES ON-LINE: TENDÊNCIAS EM UMA REVISÃO BIBLIOGRÁFICA (2024)Freedom to roam (2009)Accessible privacy and security: a universally usable human-interaction proof tool (2010)Technology of Auto Teller Machine Interface: Accessibility for Bank Customer with Visual Impairments (2021)Improving Web access for visually impaired users (2004)Effects of Visual Communication Design Accessibility (VCDA) Guidelines for Low Vision on Public and Open Government Health Data (2023)Toward accessible 3D virtual environments for the blind and visually impaired (2008)Designing universally accessible games (2009)Serious Use of a Serious Game for Language Learning (2010)Critérios de Acessibilidade para Jogos Educacionais Digitais que Visam o Desenho Universal (2021)Video game accessibility in the top-level genres (2024)Is your web page accessible? (2005)WebinSitu (2007)Developing Apps for Visually Impaired People: Lessons Learned from Practice (2016)Technology and Social Inclusion (2003)Using thematic analysis in psychology (2006)The COVID-19 pandemic and E-learning: challenges and opportunities from the perspective of students and instructors (2021)Web accessibility in the Mid-Atlantic United States: a study of 50 homepages (2003)Improving multimodal web accessibility for deaf people: sign language interpreter module (2010)Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users (2011)Beyond Detection: A Framework for Transforming Accessibility Evaluations into Implementable Fixes (2025)Integrating accessibility, usability and UX in web project management: a systematic review (2026)
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Cited by

  • 2015An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria16 cited
  • 2010User-interface design: A case study of partially sighted children in Malaysia10 cited
  • 2013Investigating ATM System Accessibility for People with Visual Impairments9 cited
  • 2019Accessibility Requirements in Serious Games for Low Vision Children7 cited
  • 2024Current Practices in Accessibility Evaluation: A Literature Review of Over 100 Studies4 cited
  • 2021Empowering the Visually Impaired Learners with Text-to-Speech-Based Solution1 cited
  • 2024Accessibility Barriers Faced When Interacting with Digital Teaching Materials: A Case of High School Students with Visual Impairment in Norway1 cited
  • 2012Educational Computing for the Blind in India: Design, Development and Learning Impact1 cited
  • 2008ZoomLinux: A Research Result Providing a Tangible Response to the Needs of Low Vision Students1 cited

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