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The Urge for Empirically-informed Design of Social-Oriented AAL Applications – The Example of 2 AAL Projects
11 references·2 citing·45 second hop
The Urge for Empirically-informed Design of Social-Oriented AAL Applications – The Example of 2 AAL Projects (2014)The Urge for Empirically-informed Design …Designing Displays for Older Adults (2020)Designing Displays for Older …Fostering Social Interaction in AAL: Methodological reflections on the coupling of real household Living Lab and SmartHome approaches (2012)Fostering Social Interaction …Engaging older people using participatory design (2012)Engaging older people using p…Mistreatment and Psychological Well-being Among Older Adults: Exploring the Role of Psychosocial Resources and Deficits (2011)Mistreatment and Psychologica…Social Relationships and Mortality Risk: A Meta-analytic Review (2010)Social Relationships and Mort…Participatory design and "democratizing innovation" (2010)Participatory design and "dem…Designing for Older People: A Case Study in a Retirement Home (2010)Designing for Older People: A…Designing Displays for Older Adults (2010)Designing Displays for Older …Methods for human – computer interaction research with older people (2007)Methods for human – computer …Early user involvement in the development of information technology-related products for older people (2004)Early user involvement in the…OLDER PERSONS' TV VIEWING PATTERNS AND MOTIVATIONS (1982)OLDER PERSONS' TV VIEWING PAT…Examining Usage to Ensure Utility: Co-Design of a Tool for Fall Prevention (2020)Examining Usage to Ensure Uti…From Prototype Testing to Field Trials: The Implication of Senior Users in the Evaluation of a Social Application (2015)From Prototype Testing to Fie…Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)The dynamics of innovation: from National Systems and “Mode 2” to a Triple Helix of university–industry–government relations (2000)Infrastructuring and the formation of publics in participatory design (2013)Making Things Happen: Social Innovation and Design (2013)Conducting Educational Design Research (2018)Domesticating technology: in-home requirements gathering with frail older people? (2003)Enhancing collaboration in communities of professionals using a Living Lab approach (2011)Intraclass correlations: Uses in assessing rater reliability. (1979)Stress, social support, and the buffering hypothesis. (1985)Bowling alone: the collapse and revival of American community (2000)Social isolation, loneliness, and all-cause mortality in older men and women (2013)Loneliness and Social Isolation as Risk Factors for Mortality (2015)An overview of systematic reviews on the public health consequences of social isolation and loneliness (2017)Communications Activity Substitutions in Aging (1974)Television and the Public. (1974)Aging and Communication. (1976)LONG-TERM IMPACT OF SUDDEN INFANT DEATH: A 12- TO 15-YEAR FOLLOW-UP (1999)An exploration of motives in sport video gaming (2006)Motivations and Antecedents of Consumer Engagement With Brand Pages on Social Networking Sites (2013)Designing for dynamic diversity (2002)Using thematic analysis in psychology (2006)Older adults as digital content producers (2013)Never too old (2014)Social work with disabled people (2017)Inclusion of Older Adults in the Research and Design of Digital Technology (2019)Cognitive Aging: A Primer (1999)Comparison of older and younger adults' attitudes towards and abilities with computers: Implications for training and learning (2008)Mobile applications in an aging society: Status and trends (2011)Hobbit, a care robot supporting independent living at home: First prototype and lessons learned (2014)A Global Measure of Perceived Stress (1983)The Hospital Anxiety and Depression Scale (1983)Elder Abuse: Research, Practice, and Health Policy. The 2012 GSA Maxwell Pollack Award Lecture (2013)Associations Between Social Support, Social Networks, and Financial Exploitation in Older Adults (2016)The complexities of elder abuse. (2016)Protocol Analysis: Verbal Reports as Data (1986)Older adults' use of information and communications technology in everyday life (2003)A diary study of task switching and interruptions (2004)How Older Adults Learn to Use Mobile Devices (2012)Understanding Facebook use and the psychological affects of use across generations (2015)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)Putting Fun into Video Games for Older Adults (2012)Integrating Universal Design (UD) Principles and Mobile Design Guidelines to Improve Design of Mobile Health Applications for Older Adults (2014)Human Factors Analysis, Design, and Evaluation of Engage, a Consumer Health IT Application for Geriatric Heart Failure Self-Care (2016)Modern information technology in an old workforce: Toward a strategic research agenda (2014)Towards a List of Heuristics to Evaluate Smartphone Apps Targeted at Older Adults: A Study with Apps that Aim at Promoting Health and Well-Being (2015)
this work references cited by second hop

References

  • 2010Social Relationships and Mortality Risk: A Meta-analytic Review7,261 cited
  • 2010Participatory design and "democratizing innovation"708 cited
  • 2012Engaging older people using participatory design323 cited
  • 2004Early user involvement in the development of information technology-related products for older people278 cited
  • 2007Methods for human – computer interaction research with older people193 cited
  • 1982OLDER PERSONS' TV VIEWING PATTERNS AND MOTIVATIONS129 cited
  • 2020Designing Displays for Older Adults116 cited
  • 2010Designing Displays for Older Adults112 cited
  • 2011Mistreatment and Psychological Well-being Among Older Adults: Exploring the Role of Psychosocial Resources and Deficits86 cited
  • 2012Fostering Social Interaction in AAL: Methodological reflections on the coupling of real household Living Lab and SmartHome approaches14 cited
  • 2010Designing for Older People: A Case Study in a Retirement Home12 cited

Cited by

  • 2020Examining Usage to Ensure Utility: Co-Design of a Tool for Fall Prevention10 cited
  • 2015From Prototype Testing to Field Trials: The Implication of Senior Users in the Evaluation of a Social Application10 cited

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