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The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games
16 references·16 citing·36 second hopsampled
The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games (2009)The Effects of Escape from Self and Inter…Issues for DSM-V: Internet Addiction (2008)Issues for DSM-V: Internet Ad…Internet addiction in Korean adolescents and its relation to depression and suicidal ideation: A questionnaire survey (2005)Internet addiction in Korean …Latent Variable Models (2004)Latent Variable ModelsComparison of Internet addicts and non-addicts in Taiwanese high school (2004)Comparison of Internet addict…Problematic internet use: Proposed classification and diagnostic criteria (2003)Problematic internet use: Pro…Latent Variable Models: An Introduction to Factor, Path, and Structural Equation Analysis (2003)Latent Variable Models: An In…Internet Over-Users' Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction (2003)Internet Over-Users' Psycholo…Modification in the Proposed Diagnostic Criteria for Internet Addiction (2001)Modification in the Proposed …A cognitive-behavioral model of pathological Internet use (2001)A cognitive-behavioral model …Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction: The Emerg…Testing Structural Equation Models. (1995)Testing Structural Equation M…Testing Structural Equation Models. (1994)Testing Structural Equation M…Alternative Ways of Assessing Model Fit (1992)Alternative Ways of Assessing…Suicide as escape from self. (1990)Suicide as escape from self.Latent variable models: An introduction to factor, path, and structural analysis (1987)Latent variable models: An in…Interaction Concepts of Personality. (1970)Interaction Concepts of Perso…AI Technology panic—is AI Dependence Bad for Mental Health? A Cross-Lagged Panel Model and the Mediating Roles of Motivations for AI Use Among Adolescents (2024)AI Technology panic—is AI Dep…The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis (2022)The Associations Between Gami…The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review (2020)The Role of Avoidance Coping …The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers (2019)The mediating effect of motiv…Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya (2019)Kecanduan Game Online pada Re…Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review (2019)Bio-psychosocial factors of c…Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries (2018)Multinational comparison of i…Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis (2017)Problematic gaming behaviour …Intense video gaming is not essentially problematic. (2017)Intense video gaming is not e…Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria (2016)Characteristics and Psychiatr…The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey (2015)The Mediating Effect of Gamin…Early adolescent Internet game addiction in context: How parents, school, and peers impact youth (2015)Early adolescent Internet gam…Risk and Protective Factors of Internet Addiction: A Meta-Analysis of Empirical Studies in Korea (2014)Risk and Protective Factors o…Internet Addiction Disorder (2014)Internet Addiction DisorderConstantly connected – The effects of smart-devices on mental health (2014)Constantly connected – The ef…Effect of Pathological Use of the Internet on Adolescent Mental Health (2010)Effect of Pathological Use of…Structural Model Evaluation and Modification: An Interval Estimation Approach (1990)Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. (1998)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance (2002)Motivations for Play in Online Games (2006)Diagnostic and Statistical Manual of Mental Disorders (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Setting the future of digital and social media marketing research: Perspectives and research propositions (2020)Attachment and Loss (1969)The body in pain (1985)Illusion and well-being: A social psychological perspective on mental health. (1988)Guilt: An interpersonal approach. (1994)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. 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(1984)Distinguishing addiction and high engagement in the context of online game playing (2005)Relations Among Loneliness, Social Anxiety, and Problematic Internet Use (2007)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)The Method of Path Coefficients (1934)The Choice Theory Approach to Market Research (1986)Disentangling the Meanings of Diversity and Inclusion in Organizations (2006)The Economics of Human Development and Social Mobility (2014)The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties (2008)Internet Addiction or Excessive Internet Use (2010)ASSOCIATION BETWEEN SOCIAL MEDIA USE AND DEPRESSION AMONG U.S. YOUNG ADULTS (2016)lavaan : An R Package for Structural Equation Modeling (2012)Job demands, job resources, and their relationship with burnout and engagement: a multi‐sample study (2004)Sensitivity of Goodness of Fit Indexes to Lack of Measurement Invariance (2007)The Aggression Questionnaire. 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References

  • 1992Alternative Ways of Assessing Model Fit27,192 cited
  • 1994Testing Structural Equation Models.14,120 cited
  • 1995Testing Structural Equation Models.8,211 cited
  • 1998Internet Addiction: The Emergence of a New Clinical Disorder5,495 cited
  • 2001A cognitive-behavioral model of pathological Internet use3,010 cited
  • 1987Latent variable models: An introduction to factor, path, and structural analysis2,114 cited
  • 1990Suicide as escape from self.1,894 cited
  • 2004Latent Variable Models1,381 cited
  • 2008Issues for DSM-V: Internet Addiction1,361 cited
  • 2001Modification in the Proposed Diagnostic Criteria for Internet Addiction1,008 cited
  • 2003Latent Variable Models: An Introduction to Factor, Path, and Structural Equation Analysis846 cited
  • 2005Internet addiction in Korean adolescents and its relation to depression and suicidal ideation: A questionnaire survey790 cited
  • 2003Problematic internet use: Proposed classification and diagnostic criteria769 cited
  • 2003Internet Over-Users' Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction695 cited
  • 1970Interaction Concepts of Personality.686 cited

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  • 2004Comparison of Internet addicts and non-addicts in Taiwanese high school596 cited
  • Cited by

    • 2014Internet Addiction Disorder256 cited
    • 2020The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review256 cited
    • 2015The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey255 cited
    • 2017Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis243 cited
    • 2014Constantly connected – The effects of smart-devices on mental health237 cited
    • 2016Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria229 cited
    • 2010Effect of Pathological Use of the Internet on Adolescent Mental Health217 cited
    • 2015Early adolescent Internet game addiction in context: How parents, school, and peers impact youth210 cited
    • 2019Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya206 cited
    • 2017Intense video gaming is not essentially problematic.205 cited
    • 2019Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review195 cited
    • 2024AI Technology panic—is AI Dependence Bad for Mental Health? A Cross-Lagged Panel Model and the Mediating Roles of Motivations for AI Use Among Adolescents194 cited
    • 2014Risk and Protective Factors of Internet Addiction: A Meta-Analysis of Empirical Studies in Korea189 cited
    • 2022The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis175 cited
    • 2018Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries163 cited
    • 2019The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers156 cited