SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Evaluation of a Computer-Assisted, 2-D Virtual Reality System for Training People With Intellectual Disabilities on How to Shop.
1 references·5 citing·28 second hop
Evaluation of a Computer-Assisted, 2-D Virtual Reality System for Training People With Intellectual Disabilities on How to Shop. (2005)Evaluation of a Computer-Assisted, 2-D Vi…An evaluation of the efficacy of training people with learning disabilities in a virtual environment (2002)An evaluation of the efficacy…Understanding the Accessibility of Single-User Virtual Reality Environments for Adults with Intellectual and Developmental Disabilities (2025)Understanding the Accessibili…Will virtual reality be a double-edged sword? Exploring the moderation effects of the expected enjoyment of a destination on travel intention (2019)Will virtual reality be a dou…The acceptability of TV-based game platforms as an instrument to support the cognitive evaluation of senior adults at home (2017)The acceptability of TV-based…Computer- and Video-Based Instruction of Food-Preparation Skills: Acquisition, Generalization, and Maintenance (2010)Computer- and Video-Based Ins…Use of Virtual Reality Tasks to Assess Prospective Memory: Applicability and Evidence (2009)Use of Virtual Reality Tasks …Wechsler Intelligence Scale for Children, Fourth Edition (2003)Single Subject Research Methodology in Behavioral Sciences (2009)Comparing the Effects of Commercially Available and Custom-Made Video Prompting for Teaching Cooking Skills to High School Students With Autism (2013)Wechsler Intelligence Scale for Children–Fourth Edition (2014)Teaching Children with Intellectual Disabilities: Analysis of Research-Based Recommendations (2016)Interventions for Daily Living Skills in Individuals with Intellectual Disability: a 50-Year Systematic Review (2019)Strategic and automatic processes in prospective memory retrieval: a multiprocess framework (2000)The cost of remembering to remember in event-based prospective memory: Investigating the capacity demands of delayed intention performance. (2003)The Ecological Validity of Neuropsychological Tests: A Review of the Literature on Everyday Cognitive Skills (2003)Prospective memory in patients with closed head injury: A review (2011)Evaluation of a virtual reality prospective memory task for use with individuals with severe traumatic brain injury (2014)An Impairment of Prospective Memory in Mild Alzheimer’s Disease: A Ride in a Virtual Town (2019)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)A systematic literature review of empirical evidence on computer games and serious games (2012)Digital Television as a Usable Platform for Enhancement of Learning Possibilities for the Elderly (2017)Development of an integrated conceptual path model for a smart elderly care information system (2022)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)A fad or the future? Examining the effectiveness of virtual reality advertising in the hotel industry (2019)Emerging realm of 360-degree technology to promote tourism destination (2020)When online reviews meet virtual reality: Effects on consumer hotel booking (2020)SeeingVR (2019)A worked example of Braun and Clarke’s approach to reflexive thematic analysis (2021)Inclusive AR/VR: accessibility barriers for immersive technologies (2023)The use of virtual reality in memory rehabilitation: Current findings and future directions (2003)Virtual Environments and Dyslexia: A Literature Review (2014)
this work references cited by second hop

References

  • 2002An evaluation of the efficacy of training people with learning disabilities in a virtual environment84 cited

Cited by

  • 2019Will virtual reality be a double-edged sword? Exploring the moderation effects of the expected enjoyment of a destination on travel intention204 cited
  • 2009Use of Virtual Reality Tasks to Assess Prospective Memory: Applicability and Evidence87 cited
  • 2010Computer- and Video-Based Instruction of Food-Preparation Skills: Acquisition, Generalization, and Maintenance66 cited
  • 2017The acceptability of TV-based game platforms as an instrument to support the cognitive evaluation of senior adults at home19 cited
  • 2025Understanding the Accessibility of Single-User Virtual Reality Environments for Adults with Intellectual and Developmental Disabilities2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work