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Early Visions of Interactivity: The In(put)s and Out(put)s of Real-Time Computing
7 references·1 citing·23 second hop
Early Visions of Interactivity: The In(put)s and Out(put)s of Real-Time Computing (2012)Early Visions of Interactivity: The In(pu…15. The Death of the Author (2017)15. The Death of the AuthorComputer graphics and art (1974)Computer graphics and artThe computer in art (1971)The computer in artArt, computers and mathematics (1968)Art, computers and mathematicsThe digital computer as a creative medium (1967)The digital computer as a cre…Computers and the Visual Arts (1966)Computers and the Visual ArtsMan-Computer Symbiosis (1960)Man-Computer SymbiosisChasing real-time interaction in new media: towards a new theoretical approach and definition (2017)Chasing real-time interaction…I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Visual Intelligence: The First Decade of Computer Art (1965-1975) (1986)The Beginnings of Computer Art in the United States: A Memoir (1994)The Work of Art in the Age of Digital Reproduction (An Evolving Thesis: 1991-1995) (1995)Computing Machinery and Intelligence (1950) (2004)The New Landscape in Art and Science (1959)Art and the Future (1974)Cover stories: An emerging aesthetic of prestige science (2017)On the Phenomenology of the Consciousness of Internal Time (1893–1917) (1991)Rise of the Network Society: The Information Age: Economy, Society and Culture (1996)The Elementary Forms of the Religious Life: (2011)Interaction in Art and Technology (2002)POEMFIELDs and the Materiality of the Computational Screen (2010)Artists Engaging with Technology—for Better or Worse (2013)The architecture of collaboration (2012)Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy (2023)When combinations of humans and AI are useful: A systematic review and meta-analysis (2024)Postmodernism and the Social Sciences (1992)Television, Audiences and Cultural Studies (2003)Precarity as a Political Concept, or, Fordism as Exception (2008)The beginnings of computer art in the United States: A memoir (1995)The Sculptural in the (Post-)Digital Age (2023)Algorithmic Art. Neo-Deviant Presentations of Observations of the Present Exemplified by the Creation of Generative Landscape Art with Midjourney (2025)
this work references cited by second hop

References

  • 1960Man-Computer Symbiosis1,918 cited
  • 201715. The Death of the Author1,420 cited
  • 1967The digital computer as a creative medium82 cited
  • 1966Computers and the Visual Arts27 cited
  • 1974Computer graphics and art21 cited
  • 1971The computer in art20 cited
  • 1968Art, computers and mathematics17 cited

Cited by

  • 2017Chasing real-time interaction in new media: towards a new theoretical approach and definition6 cited

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