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Increasing social presence of social actors in e-learning environments: Effects of dynamic and static emoticons on children
16 references·0 citing·40 second hop
Increasing social presence of social actors in e-learning environments: Effects of dynamic and static emoticons on children (2007)Increasing social presence of social acto…Transactional Presence as a Critical Predictor of Success in Distance Learning (2003)Transactional Presence as a C…Creating social presence in online environments (2003)Creating social presence in o…The Relationship of Social Presence and Interaction in Online Classes (2002)The Relationship of Social Pr…How Chinese Perceive Social Presence: An Examination of Interaction in Online Learning Environment (2001)How Chinese Perceive Social P…Machines and Mindlessness: Social Responses to Computers (2000)Machines and Mindlessness: So…An examination of social presence to increase interaction in online classes (2000)An examination of social pres…The media equation: how people treat computers, television, and new media like real people and places (1997)The media equation: how peopl…Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment (1997)Social presence as a predicto…Silicon sycophants: the effects of computers that flatter (1997)Silicon sycophants: the effec…Can computers be teammates? (1996)Can computers be teammates?Can computers be teammates (1996)Can computers be teammatesThe cues decoders use in attempting to differentiate emotion‐elicited and posed facial expressions (1994)The cues decoders use in atte…Nonverbal communication : the unspoken dialogue (1994)Nonverbal communication : the…Development and Validation of a Brief Measure of the Three Psychological Needs Underlying Intrinsic Motivation: The Afs Scales (1994)Development and Validation of…Computers are social actors (1994)Computers are social actorsSilent Messages: Implicit Communication of Emotions and Attitudes (1971)Silent Messages: Implicit Com…Assessing Social Presence In Asynchronous Text-based Computer Conferencing (1999)Building Sense of Community at a Distance (2002)Facilitating online discussions effectively (2007)Five facets of social presence in online distance education (2012)Social Presence: Conceptualization and Measurement (2021)TESTS OF SIGNIFICANCE IN FACTOR ANALYSIS (1950)The Presentation of Self in Everyday Life. (1956)Mind, Self, and Society (1967)Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors (2007)Understanding cognitive presence in an online and blended community of inquiry: Assessing outcomes and processes for deep approaches to learning (2010)Social presence in relation to students' satisfaction and learning in the online environment: A meta-analysis (2017)The Question Concerning Technology, and Other Essays (1977)Affective Computing (1997)Anthropomorphism and the social robot (2003)The mind in the machine: Anthropomorphism increases trust in an autonomous vehicle (2014)Understanding perception of algorithmic decisions: Fairness, trust, and emotion in response to algorithmic management (2018)The Psychology of Interpersonal Relations. (1958)Illusion and well-being: A social psychological perspective on mental health. (1988)Source Orientation in Human-Computer Interaction (2000)Survey Research and Societal Change (2004)The influence of empathy in human–robot relations (2012)Social psychological aspects of computer-mediated communication. (1984)The relationships among teacher immediacy behaviors, student motivation, and learning (1990)Global Networks (1993)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Researching the community of inquiry framework: Review, issues, and future directions (2007)Accuracy in detecting truths and lies: Documenting the “veracity effect” (1999)The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction (2005)Social Identity, Self-Categorization, and the Communication of Group Norms (2006)The Limited Capacity Model of Mediated Message Processing (2000)Parasocial Interaction: A Review of the Literature and a Model for Future Research (2002)Clarifying the relationship between teacher nonverbal immediacy and student cognitive learning: Affective learning as the central causal mediator (1996)Culture, Information, and Screening Discrimination (1996)Rapport in Conflict Resolution: Accounting for How Face-to-Face Contact Fosters Mutual Cooperation in Mixed-Motive Conflicts (2000)Toward a Framework for Levels of Robot Autonomy in Human-Robot Interaction (2014)Psychological, Relational, and Emotional Effects of Self-Disclosure After Conversations With a Chatbot (2018)Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm (2020)Toward an affect-sensitive multimodal human-computer interaction (2003)Artificial intelligence and communication: A Human–Machine Communication research agenda (2019)In AI we trust? Perceptions about automated decision-making by artificial intelligence (2020)
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References

  • 1997The media equation: how people treat computers, television, and new media like real people and places4,887 cited
  • 2000Machines and Mindlessness: Social Responses to Computers3,990 cited
  • 1994Computers are social actors2,147 cited
  • 1997Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment2,002 cited
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  • 1971Silent Messages: Implicit Communication of Emotions and Attitudes701 cited
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  • 1994Nonverbal communication : the unspoken dialogue651 cited
  • 2003Creating social presence in online environments597 cited
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  • 2003Transactional Presence as a Critical Predictor of Success in Distance Learning323 cited
  • 2001How Chinese Perceive Social Presence: An Examination of Interaction in Online Learning Environment300 cited
  • 1994Development and Validation of a Brief Measure of the Three Psychological Needs Underlying Intrinsic Motivation: The Afs Scales135 cited
  • 2000An examination of social presence to increase interaction in online classes97 cited
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The cues decoders use in attempting to differentiate emotion‐elicited and posed facial expressions
96 cited
  • 1996Can computers be teammates74 cited
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