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Collecting and preserving videogames and their related materials: A review of current practice, game‐related archives and research projects
6 references·8 citing·36 second hop
Collecting and preserving videogames and their related materials: A review of current practice, game‐related archives and research projects (2008)Collecting and preserving videogames and …Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation (1999)Avoiding Technological Quicks…Preserving digital information: Report of the task force on archiving of digital information (1997)Preserving digital informatio…The Artist's Intentions and the Intentional Fallacy in Fine Arts Conservation (1996)The Artist's Intentions and t…Languages of Art: An Approach to a Theory of Symbols. (1979)Languages of Art: An Approach…Languages of Art (1976)Languages of Art‘THE INTENTIONAL FALLACY’ (1973)‘THE INTENTIONAL FALLACY’In real life: Gaming community engagement in museums (2024)In real life: Gaming communit…Archiwizacja gier komputerowych - wstęp do problematyki (2024)Archiwizacja gier komputerowy…Halcyon and on and on: an exploratory study of online collections of computer games (2023)Halcyon and on and on: an exp…Análise e identificação do potencial informacional e documental dos videogames sob o viés da Arquivologia (2017)Análise e identificação do po…Assembling traces, or the conservation of net art (2014)Assembling traces, or the con…Preserving and Exhibiting Media Art (2013)Preserving and Exhibiting Med…An Overview of Web Archiving (2012)An Overview of Web ArchivingArchiving the videogame industry (2009)Archiving the videogame indus…Ensuring the Longevity of Digital Documents (1995)Guidelines for the preservation of digital heritage (2003)Preservation in the Age of Google: Digitization, Digital Preservation, and Dilemmas (2009)Archiving the Greek Web (2004)Web Archiving (2006)Archiving websites: a practical guide for information management professionals (2007)The colors of the national Web: visual data analysis of the historical Yugoslav Web domain (2016)Warcbase (2017)Journalism History, Web Archives, and New Methods for Understanding the Evolution of Digital Journalism (2018)Brands: The Logos of the Global Economy (2004)Deep time of the media: toward an archaeology of hearing and seeing by technical means (2006)What is Media Archaeology? (2013)Archaeology of Knowledge (1970)A Thousand Plateaus: Capitalism and Schizophrenia (1989)Postmodernism, or, The cultural logic of late capitalism (1991)Imagining the Future of a Complex Mixed-media Work: The Case of Lynn Hershman Leeson’s The Floating Museum (2020)Exploring the Outlands : A Case-Study on the Conservation Installation and Artist Interview of David Haines’ and Joyce Hinterding’s Time-Based Art Installation (2021)A multilevel dynamic model for documenting, reactivating and preserving interactive multimedia art (2023)Play Between Worlds (2006)Museums and their Communities (2007)Understanding Video Games: The Essential Introduction (2008)Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums (2025)The state of the art and practice in digital preservation (2002)Defining Digital Sustainability (2007)Systematic planning for digital preservation: evaluating potential strategies and building preservation plans (2009)The Social and Historic Construction of Professional Values in Conservation (1998)Post minimal intervention (2004)Constructions of Authenticity (2007)The dialogical self: Beyond individualism and rationalism. (1992)Beyond Compare: Metaphor In Organization Theory (2005)Consciousness, accessibility, and the mesh between psychology and neuroscience (2007)A Handbook of Qualitative Methodologies for Mass Communication Research (2002)Studying the amateur artist: A perspective on disguising data collected in human subjects research on the Internet (2002)What Is Disciplinary Literacy and Why Does It Matter? (2012)Learning with Media (1991)Will media influence learning? Reframing the debate (1994)
this work references cited by second hop

References

  • 1976Languages of Art1,596 cited
  • 1979Languages of Art: An Approach to a Theory of Symbols.1,049 cited
  • 1973‘THE INTENTIONAL FALLACY’427 cited
  • 1997Preserving digital information: Report of the task force on archiving of digital information215 cited
  • 1999Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation208 cited
  • 1996The Artist's Intentions and the Intentional Fallacy in Fine Arts Conservation69 cited

Cited by

  • 2012An Overview of Web Archiving19 cited
  • 2013Preserving and Exhibiting Media Art12 cited
  • 2024In real life: Gaming community engagement in museums7 cited
  • 2014Assembling traces, or the conservation of net art7 cited
  • 2017Análise e identificação do potencial informacional e documental dos videogames sob o viés da Arquivologia1 cited
  • 2023Halcyon and on and on: an exploratory study of online collections of computer games1 cited
  • 2024Archiwizacja gier komputerowych - wstęp do problematyki1 cited
  • 2009Archiving the videogame industry1 cited

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