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This research is to design a digital game, rational emotive path, as a supplementary tool for counselling. It is a 3D simulated visualisation of emotions through which the users revisit their irrational beliefs and re-examine the process of facing their negative experiences with positive attitudes. Qualitative research approach is used to analyse three in-depth case studies about their emotional path, rational emotive tests, and counselling records. The main contributions of this research are to use digital tools to visualise users’ internal emotions for counselling purposes, and to generate a semantic web and conceptual model for designing game-based counselling tools of the kind.
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