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Characteristics of spontaneous eyeblink activity during video display terminal use in healthy volunteers
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Characteristics of spontaneous eyeblink activity during video display terminal use in healthy volunteers (2003)Characteristics of spontaneous eyeblink a…Eye problems and visual display terminals--the facts and the fallacies (1998)Eye problems and visual displ…Blink Rate: A Possible Measure of Fatigue (1994)Blink Rate: A Possible Measur…Dry Eyes and Video Display Terminals (1993)Dry Eyes and Video Display Te…The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature (2020)The Impact of Internet and Vi…DualBlink (2017)DualBlinkImpact of computer technology on health: Computer Vision Syndrome (CVS) (2014)Impact of computer technology…Eye blink frequency during different computer tasks quantified by electrooculography (2006)Eye blink frequency during di…Akufo and Ibarapa (1965)STATISTICAL METHODS FOR ASSESSING AGREEMENT BETWEEN TWO METHODS OF CLINICAL MEASUREMENT (1986)The Dual Pathway to Information Avoidance in Information Systems Use (2013)Eye blink detection for different driver states in conditionally automated driving and manual driving using EOG and a driver camera (2017)Correlation between handheld digital device use and asthenopia in Chinese college students: a Shanghai study (2018)Reading from paper versus screens: a critical review of the empirical literature (1992)Eye discomfort and work with visual display terminals. (1994)Psychological factors and visual fatigue in working with video display terminals (2001)Computer vision syndrome-A common cause of unexplained visual symptoms in the modern era (2017)Videoconference Fatigue: A Conceptual Analysis (2022)The American Heritage Dictionary of the English Language (1970)Undertaking a literature review: a step-by-step approach (2008)Washington DC - USA (2008)An Osteopathic Physician's Approach to the Esports Athlete (2019)Effects of prolonged continuous computer gaming on physical and ocular symptoms and binocular vision functions in young healthy individuals (2019)A prospective longitudinal study of mobile touch screen device use and musculoskeletal symptoms and visual health in adolescents (2020)Probleme und Ergebnisse der Psychologie (1961)Physiological indices of workload in a simulated flight task (1996)Experimental evaluation of eye-blink parameters as a drowsiness measure (2003)Driver workload and eye blink duration (2010)Computer Vision Syndrome: A Review (2005)Computer Vision Syndrome: A widely spreading but largely unknown epidemic among computer users (2007)Blink Rate, Incomplete Blinks and Computer Vision Syndrome (2013)The benefits of playing video games. (2013)Digital eye strain: prevalence, measurement and amelioration (2018)Digital game addiction of preschool children in the Covid-19 pandemic: social emotional development and parental guidance (2023)Association Between Daily Internet Use and Intrinsic Capacity Among Middle-Aged and Older Adults in China: Large Prospective Cohort Study (2024)IS ALL ASTHENOPIA THE SAME? (2002)Management of digital eye strain (2018)Digital Eye Strain- A Comprehensive Review (2022)
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References

  • 1994Blink Rate: A Possible Measure of Fatigue465 cited
  • 1993Dry Eyes and Video Display Terminals435 cited
  • 1998Eye problems and visual display terminals--the facts and the fallacies164 cited

Cited by

  • 2020The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature99 cited
  • 2006Eye blink frequency during different computer tasks quantified by electrooculography87 cited
  • 2014Impact of computer technology on health: Computer Vision Syndrome (CVS)80 cited
  • 2017DualBlink72 cited

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