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Video Game Playing and Gambling in Adolescents: Common Risk Factors
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Video Game Playing and Gambling in Adolescents: Common Risk Factors (2004)Video Game Playing and Gambling in Adoles…The Relationship of Impulsivity, Sensation Seeking, Coping, and Substance Use in Youth Gamblers. (2004)The Relationship of Impulsivi…Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet (2000)Risk Factors in Adolescence: …Prevalence Estimates of Adolescent Gambling: A Comparison of the SOGS-RA, DSM-IV-J, and the GA 20 Questions (2000)Prevalence Estimates of Adole…Juvenile Gambling in North America: An Analysis of Long Term Trends and Future Prospects (2000)Juvenile Gambling in North Am…Psychological Characteristics of Compulsive Internet Use: A Preliminary Analysis (1999)Psychological Characteristics…Gambling Technologies: Prospects for Problem Gambling (1999)Gambling Technologies: Prospe…Adolescent Gambling Behavior: A Prevalence Study and Examination of the Correlates Associated with Problem Gambling (1998)Adolescent Gambling Behavior:…Familial and Social Influences on Juvenile Gambling Behavior (1997)Familial and Social Influence…Measuring pathological gambling in children: The case of fruit machines in the U.K. (1992)Measuring pathological gambli…Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines (1991)Amusement machine playing in …The cognitive psychology of gambling (1990)The cognitive psychology of g…A general theory of addictions: A new theoretical model (1986)A general theory of addiction…The psychology of sex differences (1975)The psychology of sex differe…The illusion of control. (1975)The illusion of control.The Psychology of Sex Differences (1974)The Psychology of Sex Differe…Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis (2020)Gaming-gambling convergence: …Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample (2018)Internet gaming disorder in a…Component Model of Addiction Treatment: A Pragmatic Transdiagnostic Treatment Model of Behavioral and Substance Addictions (2018)Component Model of Addiction …Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey (2015)Impact of Internet gambling o…Antecedents and consequences of game addiction (2015)Antecedents and consequences …Buddhist philosophy for the treatment of problem gambling (2013)Buddhist philosophy for the t…A Scoping Study of the Structural and Situational Characteristics of Internet Gambling (2013)A Scoping Study of the Struct…Internet Gambling: An Overview of Psychosocial Impacts (2012)Internet Gambling: An Overvie…Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming (2012)Influences of motives to play…A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet (2012)A Conceptual Review of Resear…Gambling, alcohol, consumption, cigarette smoking and health: Findings from the 2007 British Gambling Prevalence Survey (2010)Gambling, alcohol, consumptio…Gambling Motivations, Money-Limiting Strategies, and Precommitment Preferences of Problem Versus Non-Problem Gamblers (2010)Gambling Motivations, Money-L…Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction (2009)Video-arcade game, computer g…The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions (2009)The Use of Online Methodologi…Adolescent Gambling Behaviour and Attitudes: A Prevalence Study and Correlates in an Australian Population (2008)Adolescent Gambling Behaviour…Experiences of Time Loss among Videogame Players: An Empirical Study (2007)Experiences of Time Loss amon…The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Estimating the prevalence of disordered gambling behavior in the United States and Canada: a research synthesis. 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  • 1992

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Measuring pathological gambling in children: The case of fruit machines in the U.K.
160 cited

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  • 2007Experiences of Time Loss among Videogame Players: An Empirical Study214 cited
  • 2018Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample192 cited
  • 2015Antecedents and consequences of game addiction151 cited
  • 2012Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming148 cited
  • 2018Component Model of Addiction Treatment: A Pragmatic Transdiagnostic Treatment Model of Behavioral and Substance Addictions143 cited
  • 2012A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet139 cited
  • 2010Gambling Motivations, Money-Limiting Strategies, and Precommitment Preferences of Problem Versus Non-Problem Gamblers138 cited
  • 2009The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions138 cited
  • 2009Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction130 cited
  • 2012Internet Gambling: An Overview of Psychosocial Impacts110 cited
  • 2015Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey103 cited
  • 2020Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis92 cited
  • 2013A Scoping Study of the Structural and Situational Characteristics of Internet Gambling86 cited
  • 2008Adolescent Gambling Behaviour and Attitudes: A Prevalence Study and Correlates in an Australian Population86 cited
  • 2010Gambling, alcohol, consumption, cigarette smoking and health: Findings from the 2007 British Gambling Prevalence Survey79 cited
  • 2013Buddhist philosophy for the treatment of problem gambling76 cited