SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Measuring learning in serious games: a case study with structural assessment
14 references·4 citing·44 second hop
Measuring learning in serious games: a case study with structural assessment (2011)Measuring learning in serious games: a ca…The Nature of Expertise (2014)The Nature of ExpertiseGames-based learning advancements for multi-sensory human computer interfaces techniques and effective practices (2009)Games-based learning advancem…Current Practices in Serious Game Research (2009)Current Practices in Serious …Knowledge structures and the acquisition of a complex skill. (2001)Knowledge structures and the …Assessing Knowledge Structures: Relations With Experience and Posttraining Performance (1999)Assessing Knowledge Structure…Measuring Knowledge Organization as a Method for Assessing Learning during Training (1995)Measuring Knowledge Organizat…Structural Knowledge: Techniques for Representing, Conveying, and Acquiring Structural Knowledge (1993)Structural Knowledge: Techniq…Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. (1993)Application of cognitive, ski…Phases of Meaningful Learning (1990)Phases of Meaningful LearningDomain-Generality versus Domain-Specificity: The Life and Impending Death of a False Dichotomy. (1989)Domain-Generality versus Doma…Designing structured hypertext and structuring access to hypertext (1988)Designing structured hypertex…Testing through relationship judgments. (1983)Testing through relationship …The characteristics of subject matter in different academic areas. (1973)The characteristics of subjec…Relationships between subject matter characteristics and the structure and output of university departments. (1973)Relationships between subject…Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education (2020)Games on Mobiles via Web or V…A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy (2017)A survey of educational games…Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures (2016)Impacts of behavioral engagem…A serious game for introducing set-based concurrent engineering in industrial practices (2014)A serious game for introducin…The Structure of Scientific Revolutions (1963)Scientists in Organizations (1968)Students' evaluations of University teaching: Research findings, methodological issues, and directions for future research (1987)A performance indicator of teaching quality in higher education: The Course Experience Questionnaire (1991)Academic Tribes and Territories: Intellectual Enquiry and the Cultures of Disciplines (1991)Bias in Mental Testing (1980)Manual for Raven's progressive matrices and vocabulary scales (1998)The validity and utility of selection methods in personnel psychology: Practical and theoretical implications of 85 years of research findings. (1998)Personnel Selection and Employee Performance (2003)Relationships among team ability composition, team mental models, and team performance. (2006)Review of Research on Computer Games (2011)Scientific Output and Recognition: A Study in the Operation of the Reward System in Science (1967)Teaching and Learning in their Disciplinary Contexts: A conceptual analysis (2002)How approaches to teaching are affected by discipline and teaching context (2006)The effect of pedagogical training on teaching in higher education (2007)Educational Psychology: A Cognitive View (1969)Handbook of Industrial and Organizational Psychology. (1977)The Measurement of Team Mental Models: We Have No Shared Schema (2000)Scaling the quality of teammates' mental models: equifinality and normative comparisons (2004)Advances in Instructional Psychology (2019)Construct validity in psychological tests. (1955)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Toward an integrative theory of training motivation: A meta-analytic path analysis of 20 years of research. (2000)The art of thought (1926)Contextual prerequisites for understanding: Some investigations of comprehension and recall (1972)Advances in the psychology of human intelligence (1983)The interplay of scientific epistemological views, learning strategies, and attitudes of college students (1993)How Subject-Matter Knowledge Affects Recall and Interest (1994)Experienced teachers' informal learning: Learning activities and changes in behavior and cognition (2009)Toward a Theory of Intrinsically Motivating Instruction* (1981)Games, Motivation, and Learning: A Research and Practice Model (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Serious Games Effects: An Overview (2015)Teacher perceptions of the value of game-based learning in secondary education (2017)On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review (2018)Problems and issues in the use of concept maps in science assessment (1996)Reconceptalizing change in the cognitive construction of knowledge (1998)Measuring Team Knowledge (2000)Examining Information Processing on the World Wide Web Using Think Aloud Protocols (2000)The mystery of cognitive structure and how we can detect it: tracking the development of cognitive structures over time (2009)Safe spaces in online places: social media and LGBTQ youth (2017)Self-explanations: How students study and use examples in learning to solve problems (1989)Long-term working memory. (1995)The influence of shared mental models on team process and performance. (2000)
this work references cited by second hop

References

  • 2014The Nature of Expertise2,173 cited
  • 1993Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation.1,829 cited
  • 1973The characteristics of subject matter in different academic areas.1,770 cited
  • 1973Relationships between subject matter characteristics and the structure and output of university departments.873 cited
  • 1993Structural Knowledge: Techniques for Representing, Conveying, and Acquiring Structural Knowledge689 cited
  • 1990Phases of Meaningful Learning323 cited
  • 2009Current Practices in Serious Game Research219 cited
  • 2001Knowledge structures and the acquisition of a complex skill.217 cited
  • 1988Designing structured hypertext and structuring access to hypertext171 cited
  • 1995Measuring Knowledge Organization as a Method for Assessing Learning during Training103 cited
  • 2009Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices87 cited
  • 1989Domain-Generality versus Domain-Specificity: The Life and Impending Death of a False Dichotomy.76 cited
  • 1983Testing through relationship judgments.75 cited
  • 1999Assessing Knowledge Structures: Relations With Experience and Posttraining Performance64 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Cited by

  • 2020Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education31 cited
  • 2016Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures29 cited
  • 2017A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy28 cited
  • 2014A serious game for introducing set-based concurrent engineering in industrial practices28 cited