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Flying a drone in a museum: An augmented-reality cultural serious game in Provence
4 references·3 citing·27 second hop
Flying a drone in a museum: An augmented-reality cultural serious game in Provence (2013)Flying a drone in a museum: An augmented-…Museum Basics (2012)Museum BasicsVirtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…The digital museum a think guide (2007)The digital museum a think gu…Museum and Gallery Education (1994)Museum and Gallery EducationThe typology of drones-based initiatives by Italian museums (2024)The typology of drones-based …Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction (2022)Above and Beyond: A Scoping R…The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study (2016)The Use of Serious Games in M…Museums and the Shaping of Knowledge (1992)The Metaphysics of Virtual Reality (1994)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. (1993)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Game-Based Learning in Museums—Cultural Heritage Applications (2019)Gamification and cultural institutions in cultural heritage promotion: a successful example from Italy (2021)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games (2022)Scoping studies: towards a methodological framework (2005)Guidance for conducting systematic scoping reviews (2015)Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach (2018)Perceived innovativeness of drone food delivery services and its impacts on attitude and behavioral intentions: The moderating role of gender and age (2019)Heritage in lockdown: digital provision of memory institutions in the UK and US of America during the COVID-19 pandemic (2020)Prepare for takeoff: improving asset measurement and audit quality with drone-enabled inventory audit procedures (2021)Museum experiences that change visitors (2009)Embedding civil engagement in museums (2010)Learning and engagement through natural history museums (2018)Lifelong Learning for People Aged 64+ Within the Contemporary Art Gallery Context (2012)EDUCATION OF CHILDREN WITH DISABILITIES IN NONFORMAL LEARNING ENVIRONMENTS: A CROSS-DISCIPLINARY APPROACH OF STEAM EDUCATION IN A TECHNOLOGICAL MUSEUM IN GREECE (2020)Educazione letteraria e didattica della letteratura (2020)Factors Influencing Museum Sustainability and Indicators for Museum Sustainability Measurement (2016)Visitor engagement at museums: Generation Y and ‘Lates’ events at the National Museum of Scotland (2017)Technology and museum visitor experiences: a four stage model of evolution (2023)
this work references cited by second hop

References

  • 2009Virtual museums, a survey and some issues for consideration514 cited
  • 2007The digital museum a think guide67 cited
  • 2012Museum Basics37 cited
  • 1994Museum and Gallery Education30 cited

Cited by

  • 2016The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study92 cited
  • 2022Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction70 cited
  • 2024The typology of drones-based initiatives by Italian museums1 cited

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