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Inclusive design for disability: a prototype switch for use in virtual learning environments
3 references·1 citing·14 second hop
Inclusive design for disability: a prototype switch for use in virtual learning environments (2005)Inclusive design for disability: a protot…Design guidelines for interactive multimedia learning environments to promote social inclusion (2002)Design guidelines for interac…Empowered participation of users with disabilities in R&D projects (2001)Empowered participation of us…Keyboard and mouse errors due to motor disabilities (1999)Keyboard and mouse errors due…Evaluating both usability and accessibility: the case of access@tour by action – a digital solution for accessible tourism (2024)Evaluating both usability and…The Transition (1993)A Living Lab for Ambient Assisted Living in the Municipality of Schwechat (2008)Involvement of elderly citizens as potential end users of assistive technologies in the living lab Schwechat (2009)The Challenge of Problem-based Learning (2013)Assistive Technologies for People with Cognitive Impairments – Which Factors Influence Technology Acceptance? (2018)A Whole-of-Life Approach to Tourism: The Case for Accessible Tourism Experiences (2009)International Organization for Standardization (2011)Technology-enabled value co-creation: An empirical analysis of actors, resources, and practices (2016)Design and evaluation of a flexible travel training environment for use in a supported employment setting (2005)Supporting the Web Experience of Young People with Learning Disabilities (2010)Intellectual Disability, Identity, and the Internet (2012)Improving Web accessibility through an enhanced open-source browser (2005)A usability study on human–computer interface for middle-aged learners (2006)Barriers common to mobile and disabled web users (2011)
this work references cited by second hop

References

  • 1999Keyboard and mouse errors due to motor disabilities148 cited
  • 2001Empowered participation of users with disabilities in R&D projects31 cited
  • 2002Design guidelines for interactive multimedia learning environments to promote social inclusion26 cited

Cited by

  • 2024Evaluating both usability and accessibility: the case of access@tour by action – a digital solution for accessible tourism2 cited

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