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Abstract This paper investigates a class of two‐person zero‐sum multiple payoff games in which each component is deterministic. The problem of minimizing a player's total underachievement of a fixed set of goals is shown to reduce to a linear programming problem. Applications are discussed and illustrative examples are presented.
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Stored only when both papers are in the corpus — 37 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.