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Museo Multiverso: Bridging the gap between museums and mobile platforms
2 references·0 citing·6 second hop
Museo Multiverso: Bridging the gap between museums and mobile platforms (2014)Museo Multiverso: Bridging the gap betwee…How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit App (2013)How to Outreach the External …Realizing the unexploited potential of games on serious challenges (2010)Realizing the unexploited pot…Serious Games: Games That Educate, Train, and Inform (2005)Path 2.0: A participatory system for the generation of accessible routes (2010)WWW recycling for a better world (2010)Learning how to recycle waste using a game (2020)Gamification. using game-design elements in non-gaming contexts (2011)Gamification Practices in Museums (2021)
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References

  • 2010Realizing the unexploited potential of games on serious challenges43 cited
  • 2013How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit App14 cited

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