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Sympathetic devices
6 references·2 citing·29 second hop
Sympathetic devices (2013)Sympathetic devicesSenior-friendly technologies (2010)Senior-friendly technologiesUsing participatory activities with seniors to critique, build, and evaluate mobile phones (2007)Using participatory activitie…Loneliness and depression in independent living retirement communities: risk and resilience factors (2004)Loneliness and depression in …Designing for Older Adults: Principles and Creative Human Factors Approaches (2004)Designing for Older Adults: P…Designing for Older Adults (2004)Designing for Older AdultsFlow: the psychology of optimal experience (1990)Flow: the psychology of optim…Socially Assistive Robots Helping Older Adults through the Pandemic and Life after COVID-19 (2021)Socially Assistive Robots Hel…Wearable computing for older adults (2014)Wearable computing for older …Loneliness: the experience of emotional and social isolation (1974)Social and emotional patterns in adulthood: Support for socioemotional selectivity theory. (1992)UCLA Loneliness Scale (Version 3): Reliability, Validity, and Factor Structure (1996)The Psychosocial Effects of a Companion Robot: A Randomized Controlled Trial (2013)The Role of Healthcare Robots for Older People at Home: A Review (2014)Loneliness in the Modern Age: An Evolutionary Theory of Loneliness (ETL) (2018)Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design (2000)Research-derived web design guidelines for older people (2005)Use and Design of Handheld Computers for Older Adults: A Review and Appraisal (2012)Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions (2013)Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones (2017)Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Digital game design for elderly users (2007)Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How (2011)Validating Mobile Phone Design Guidelines (2016)World Population Ageing 2015 (2017)Assessing Acceptance of Assistive Social Agent Technology by Older Adults: the Almere Model (2010)The psychological impact of quarantine and how to reduce it: rapid review of the evidence (2020)Timely mental health care for the 2019 novel coronavirus outbreak is urgently needed (2020)My Precious Friend: Human-Robot Interactions in Home Care for Socially Isolated Older Adults (2022)Aging and Information Technology Use (2009)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Survey research methods (2014)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Make it delightful: Customers' experience, satisfaction and loyalty in Malaysian theme parks (2016)From Intervention to Co-constitution: New Directions in Theorizing about Aging and Technology (2018)Technology Adoption by Older Adults: Findings From the PRISM Trial (2018)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2004Designing for Older Adults775 cited
  • 2004Loneliness and depression in independent living retirement communities: risk and resilience factors456 cited
  • 2004Designing for Older Adults: Principles and Creative Human Factors Approaches388 cited
  • 2007Using participatory activities with seniors to critique, build, and evaluate mobile phones128 cited
  • 2010Senior-friendly technologies29 cited

Cited by

  • 2021Socially Assistive Robots Helping Older Adults through the Pandemic and Life after COVID-1972 cited
  • 2014Wearable computing for older adults12 cited

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