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Strange bedfellows: a critical view of pathological gambling and addiction
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Strange bedfellows: a critical view of pathological gambling and addiction (1999)Strange bedfellows: a critical view of pa…Internet Gambling Addiction (2012)Internet Gambling AddictionAre Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults. (2012)Are Internet use and video-ga…Structural Changes to Electronic Gaming Machines as Effective Harm Minimization Strategies for Non-Problem and Problem Gamblers (2005)Structural Changes to Electro…“Gambling in Canada—From Vice to Disease to Responsibility: A Negotiated History” (2003)“Gambling in Canada—From Vice…The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Selling Hope: State Lotteries in America (1991)The prevalence of pathological gambling in Canada (1996)Reflections on Responsibility (2008)Problem gambling, anxiety and poverty: an examination of the relationship between poor mental health and gambling problems across socio-economic status (2016)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Human Aggression (2002)Linking “big” personality traits to anxiety, depressive, and substance use disorders: A meta-analysis. (2010)The Cambridge Handbook of Substance and Behavioral Addictions (2020)Estimating the prevalence of disordered gambling behavior in the United States and Canada: a research synthesis. (1999)A pathways model of problem and pathological gambling (2002)Problem Gambling Prevention: Before, During, and After Measures (2013)Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy (2014)The Impact of Speed of Play in Gambling on Psychological and Behavioural Factors: A Critical Review (2017)Lifetime and 12-Month Prevalence of DSM-III-R Psychiatric Disorders in the United States (1994)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field (2017)
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  • 2012Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.128 cited
  • 2005Structural Changes to Electronic Gaming Machines as Effective Harm Minimization Strategies for Non-Problem and Problem Gamblers76 cited
  • 2003“Gambling in Canada—From Vice to Disease to Responsibility: A Negotiated History”64 cited
  • 2012Internet Gambling Addiction63 cited

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