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Inclusive development: Software engineering requirements for universally accessible interactions
5 references·6 citing·35 second hop
Inclusive development: Software engineering requirements for universally accessible interactions (2005)Inclusive development: Software engineeri…User Interfaces For All—Concepts, Methods, and Tools (2001)User Interfaces For All—Conce…The HOMER UIMS for dual user interface development: Fusing visual and non-visual interactions (1998)The HOMER UIMS for dual user …Initial design and evaluation of an interface to hypermedia systems for blind users (1997)Initial design and evaluation…Developing dual user interfaces for integrating blind and sighted users (1995)Developing dual user interfac…The Computer for the 21st Century (1991)The Computer for the 21st Cen…Beyond Diversity: Computing for Inclusive Software (2024)Beyond Diversity: Computing f…A framework for tailorable games: toward inclusive end-user development of inclusive games (2020)A framework for tailorable ga…YouTube and intergenerational communication: the case of Geriatric1927 (2008)YouTube and intergenerational…Universal access to technology-enhanced learning (2008)Universal access to technolog…Looking at human–computer interface design: Effects of ethnicity in computer agents (2007)Looking at human–computer int…Design for All in action: An example of analysis and implementation (2007)Design for All in action: An …Stereotypes and prejudice: Their automatic and controlled components. (1989)Computers are social actors (1994)Machines and Mindlessness: Social Responses to Computers (2000)Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases (2008)Mindful tutors (2011)Nonvisual presentation of graphical user interfaces (1994)Adaptable and Adaptive Information Access for All Users, Including the Disabled and the Elderly (1997)`Connecting' to the information society: a European perspective (1999)Making touch-based kiosks accessible to blind users through simple gestures (2011)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Designing Social Networking Sites for Older Adults (2010)The Trouble with Autopilots (2017)Informal Learning of Older Adults in Using Mobile Devices: A Review of the Literature (2019)Childhood and Society (2026)Leonardo’s Laptop: Human Needs and the New Computing Technologies (2003)Universal Access in HCI (2001)Unified user interface design: designing universally accessible interactions (2004)A wireless distributed framework for supporting assistive learning environments (2009)COMPARING THE EFFECTIVENESS OF DIFFERENT WEBSITE DESIGNS IN FACILITATING INFORMATION RETRIEVAL FOR PEOPLE WITH LEARNING DISABILITIES (2012)Soundtrack: An Auditory Interface for Blind Users (1989)Accessing Web Based Documents through a Tree Structural Interface (2004)A Framework for Blind User Interfacing (2006)Equivalent representations of multimodal user interfaces (2012)Homo Ludens: A Study of the Play-Element in Culture. (1951)Design Patterns: Elements of Reusable Object-Oriented Software (1994)Rules of Play: Game Design Fundamentals (2003)Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms (1992)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Auditory navigation in hyperspace (1998)Tactile web browsing for blind people (2007)A comprehensive digital environment for visually impaired students: user’s perspectives (2017)Evaluating user experience of adaptive digital educational games with Activity Theory (2012)A heuristic checklist for an accessible smartphone interface design (2013)
this work references cited by second hop

References

  • 1991The Computer for the 21st Century10,020 cited
  • 2001User Interfaces For All—Concepts, Methods, and Tools143 cited
  • 1995Developing dual user interfaces for integrating blind and sighted users88 cited
  • 1997Initial design and evaluation of an interface to hypermedia systems for blind users48 cited
  • 1998The HOMER UIMS for dual user interface development: Fusing visual and non-visual interactions32 cited

Cited by

  • 2008YouTube and intergenerational communication: the case of Geriatric1927133 cited
  • 2007Looking at human–computer interface design: Effects of ethnicity in computer agents93 cited
  • 2007Design for All in action: An example of analysis and implementation22 cited
  • 2020A framework for tailorable games: toward inclusive end-user development of inclusive games10 cited
  • 2008Universal access to technology-enhanced learning4 cited
  • 2024Beyond Diversity: Computing for Inclusive Software3 cited

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