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Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction
16 references·2 citing·38 second hop
Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction (2009)Video-arcade game, computer game and Inte…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition (2005)Prevalence of Pathological In…Addiction to the Internet and Online Gaming (2005)Addiction to the Internet and…Online computer gaming: a comparison of adolescent and adult gamers (2003)Online computer gaming: a com…Internet Over-Users' Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction (2003)Internet Over-Users' Psycholo…Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) (2003)Diagnostic and Statistical Ma…Sensation seeking and internet dependence of Taiwanese high school adolescents (2002)Sensation seeking and interne…Measuring problem video game playing in adolescents (2002)Measuring problem video game …Modification in the Proposed Diagnostic Criteria for Internet Addiction (2001)Modification in the Proposed …Psychiatric features of individuals with problematic internet use (2000)Psychiatric features of indiv…Internet addiction, usage, gratification, and pleasure experience: the Taiwan college students’ case (2000)Internet addiction, usage, gr…Incidence and correlates of pathological Internet use among college students (2000)Incidence and correlates of p…Psychology and the Internet : intrapersonal, interpersonal, and transpersonal implications (1998)Psychology and the Internet :…Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction: The Emerg…Internet addiction: Does it really exist? (1998)Internet addiction: Does it r…DEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS (1998)DEPENDENCE ON COMPUTER GAMES …“Internet Addiction”: a Conceptual Minefield (2017)“Internet Addiction”: a Conce…An Overview of Problematic Gaming (2015)An Overview of Problematic Ga…Social psychological aspects of computer-mediated communication. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders109,522 cited
  • 2003Diagnostic and Statistical Manual of Mental Disorders (DSM-IV)9,113 cited
  • 1998Internet Addiction: The Emergence of a New Clinical Disorder5,495 cited
  • 2000Incidence and correlates of pathological Internet use among college students1,292 cited
  • 2001Modification in the Proposed Diagnostic Criteria for Internet Addiction1,008 cited
  • 2000Psychiatric features of individuals with problematic internet use898 cited
  • 2000Internet addiction, usage, gratification, and pleasure experience: the Taiwan college students’ case698 cited
  • 2003Internet Over-Users' Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction695 cited
  • 2005Addiction to the Internet and Online Gaming685 cited
  • 2005Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition639 cited
  • 1998Psychology and the Internet : intrapersonal, interpersonal, and transpersonal implications522 cited
  • 2003Online computer gaming: a comparison of adolescent and adult gamers504 cited
  • 2002Measuring problem video game playing in adolescents473 cited
  • 2002Sensation seeking and internet dependence of Taiwanese high school adolescents

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449 cited
  • 1998Internet addiction: Does it really exist?420 cited
  • 1998DEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS415 cited
  • Cited by

    • 2015An Overview of Problematic Gaming129 cited
    • 2017“Internet Addiction”: a Conceptual Minefield124 cited