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Retrocomputing, Archival Research, and Digital Heritage Preservation: A Computer Museum and iSchool Collaboration
7 references·6 citing·42 second hop
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this work references cited by second hop

References

  • 1989Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-3910,821 cited
  • 1999Epistemic cultures: how the sciences make knowledge3,346 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 1991A Shared Authority: Essays on the Craft and Meaning of Oral and Public History.727 cited
  • 2010Interpreting Objects and Collections574 cited
  • 2006Museum Frictions244 cited
  • 2009Community archives : the shaping of memory50 cited

Cited by

  • 2014Archaeology of a digitization77 cited
  • 2018Digital humanities, digital methods, digital history, and digital outputs: History writing and the digital revolution31 cited
  • 2023Exhibiting the Heritage of COVID-19—A Conversation with ChatGPT23 cited
  • 2017Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions18 cited
  • 2013Retrocomputing as preservation and remix17 cited
  • 2021The beginnings of digital heritage1 cited

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