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Teaching Elderly Individuals on COMPUTER USE
11 references·0 citing·44 second hop
Teaching Elderly Individuals on COMPUTER USE (2001)Teaching Elderly Individuals on COMPUTER …On Bringing Older People into the Computer Age (1997)On Bringing Older People into…Creating Online Community for Older Adults. (1997)Creating Online Community for…The effects of age, illustrations, and task variables on the performance of procedural assembly tasks. (1993)The effects of age, illustrat…Influence of Direct Computer Experience on Older Adults' Attitudes Toward Computers (1992)Influence of Direct Computer …COMPUTER‐ASSISTED INSTRUCTION AND THE OLDER‐ADULT LEARNER (1991)COMPUTER‐ASSISTED INSTRUCTION…Motivation, Human Aging, and Cognitive Performance (1990)Motivation, Human Aging, and …Introducing Computers to the Elderly (1990)Introducing Computers to the …THE INFLUENCE OF TRAINING METHOD AND TRAINEE AGE ON THE ACQUISITION OF COMPUTER SKILLS (1988)THE INFLUENCE OF TRAINING MET…COMPUTER INTERACTION: EFFECT ON ATTITUDES AND PERFORMANCE IN OLDER ADULTS (1988)COMPUTER INTERACTION: EFFECT …An Innovative Therapy and Enrichment Program for Senior Adults Utilizing the Personal Computer (1986)An Innovative Therapy and Enr…Computer Games for the Frail Elderly (1983)Computer Games for the Frail …Computer communication and the elderly (1980)Aging and Behavior (1984)Psychometric properties and correlates of three computer aversion scales (1991)University Students’ Computer Knowledge and Commitment to Learning (1993)Online Education of Older Adults and its Relation to Life Satisfaction (2007)Intraclass correlations: Uses in assessing rater reliability. (1979)Individual differences in working memory and reading (1980)Models of visuospatial and verbal memory across the adult life span. (2002)Executive Attention, Working Memory Capacity, and a Two-Factor Theory of Cognitive Control (2003)The Generality of Working Memory Capacity: A Latent-Variable Approach to Verbal and Visuospatial Memory Span and Reasoning. (2004)Handbook of the Psychology of Aging (2016)The Behavior of Organisms: An Experimental Analysis (1939)The systematic design of instruction (1978)Aging and Cognitive Processes (1982)Computers And The Family Life: A Family Development Perspective (1999)Teachers’ beliefs about learning from multimedia (2004)Seniors and information technology: A potential goldmine of opportunity? (2009)Aging and Mental Health: Positive Psychosocial Approaches (1974)Video game violence (1998)A randomized controlled trial of the psychosocial impact of providing internet training and access to older adults (2002)Computer games for the elderly (1990)CONNECTIONS: Internet Access for Frail Older Seniors to Improve their Psychosocial Well-Being (2000)Meeting the Challenge: Training an Aging Population to Use Computers (2003)From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience (2009)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The Adult Learner: A Neglected Species (1979)Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)The effects of self-efficacy on computer usage (1995)The Role of Espoused National Cultural Values in Technology Acceptance1 (2006)The need for cognition. (1982)Validation of the five-factor model of personality across instruments and observers. (1987)A social-cognitive approach to motivation and personality. (1988)Construction et Validation de l'Échelle de Motivation pour les Personnes Âgées (EMPA) (1991)Creativity across Time and Place: life span and cross‐cultural perspectives (1998)The Generality-Specificity of Creativity: A Multivariate Approach. (2006)Digital game design for elderly users (2007)Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience (2009)Videogames as Therapy (2017)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)The Digital Divide Among Low-Income Homebound Older Adults: Internet Use Patterns, eHealth Literacy, and Attitudes Toward Computer/Internet Use (2013)Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial (2016)Computer use by older adults: A multi-disciplinary review (2010)Designing for the Wisdom of Elders: Age Related Differences in Online Search Strategies (2013)
this work references cited by second hop

References

  • 1992Influence of Direct Computer Experience on Older Adults' Attitudes Toward Computers230 cited
  • 1988THE INFLUENCE OF TRAINING METHOD AND TRAINEE AGE ON THE ACQUISITION OF COMPUTER SKILLS178 cited
  • 1983Computer Games for the Frail Elderly142 cited
  • 1993The effects of age, illustrations, and task variables on the performance of procedural assembly tasks.92 cited
  • 1988COMPUTER INTERACTION: EFFECT ON ATTITUDES AND PERFORMANCE IN OLDER ADULTS50 cited
  • 1986An Innovative Therapy and Enrichment Program for Senior Adults Utilizing the Personal Computer36 cited
  • 1991COMPUTER‐ASSISTED INSTRUCTION AND THE OLDER‐ADULT LEARNER27 cited
  • 1990Motivation, Human Aging, and Cognitive Performance24 cited
  • 1990Introducing Computers to the Elderly21 cited
  • 1997Creating Online Community for Older Adults.17 cited
  • 1997On Bringing Older People into the Computer Age16 cited

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