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Abstract : Ninety-three graduate business students at the University of Pittsburgh were assigned to nine 'companies' to play the Carnegie Tech Management Game. The game was the major portion of a 15-week course in integrated decision-making. Men were assigned to 'companies' according to whether they had been in the same or different quasi-T groups 15 weeks earlier. 'Companies' composed of two and three sub-divided ex-T groups performed significantly more effectively in the game than 'companies' made up of wholly reconstituted sensitivity training groups. The latter reported less internal conflict but appeared to be less effective as companies because of overconfidence in each other's dependability. (Author)
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