SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Modeling human affective postures: an information theoretic characterization of posture features
1 references·13 citing·48 second hop
Modeling human affective postures: an information theoretic characterization of posture features (2004)Modeling human affective postures: an inf…An argument for basic emotions (1992)An argument for basic emotionsIdentifying Emotions from Walking using Affective and Deep Features (2019)Identifying Emotions from Wal…Feature extraction and dynamic identification of drivers’ emotions (2019)Feature extraction and dynami…Emotion recognition using Kinect motion capture data of human gaits (2016)Emotion recognition using Kin…Emotionally expressive dynamic physical behaviors in robots (2015)Emotionally expressive dynami…Interpersonal Coordination of HeadMotion in Distressed Couples (2014)Interpersonal Coordination of…Automatic Emotion Recognition Based on Body Movement Analysis: A Survey (2014)Automatic Emotion Recognition…Interpretation of Emotional Body Language Displayed by a Humanoid Robot: A Case Study with Children (2013)Interpretation of Emotional B…Emotional body language displayed by artificial agents (2012)Emotional body language displ…Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience (2012)Continuous Recognition of Pla…Combining Facial and Postural Expressions of Emotions in a Virtual Character (2009)Combining Facial and Postural…Intelligent Virtual Humans with Autonomy and Personality: State-of-the-Art (2008)Intelligent Virtual Humans wi…Emotion, Embodiment, and Mirror Neurons in Dance/Movement Therapy: A Connection Across Disciplines (2008)Emotion, Embodiment, and Mirr…Quantifying the experience of immersion in games. (2006)Quantifying the experience of…Human Emotions (1977)A circumplex model of affect. (1980)Constraint-Based Model for Synthesis of Multimodal Sequential Expressions of Emotions (2011)Emotional Postures for the Humanoid-Robot Nao (2013)A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference (2018)Emotion And Adaptation (1991)An Introduction to the Five‐Factor Model and Its Applications (1992)Affective Computing (1997)Cyber-physical-social system between a humanoid robot and a virtual human through a shared platform for adaptive agent ecology (2017)The Cognitive Structure of Emotions (1988)Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in Temperament (1996)Identifying Emotions from Non-Contact Gaits Information Based on Microsoft Kinects (2016)Deploying a robotic positive psychology coach to improve college students’ psychological well-being (2022)Emotion Recognition From Gait Analyses: Current Research and Future Directions (2022)The expression of the emotions in man and animals. (1872)Nebraska Symposium on Motivation: 1955 (1957)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Well-being : the foundations of hedonic psychology (1999)Handbook of Positive Psychology (2001)Development and validation of a measure of emotional intelligence (1998)Machines and Mindlessness: Social Responses to Computers (2000)In our own image? Emotional and neural processing differences when observing human–humanvshuman–robot interactions (2015)Animation Techniques in Human-Robot Interaction User Studies (2019)Constants across cultures in the face and emotion. (1971)The feeling of what happens: body and emotion in the making of consciousness (2000)The integrative power of dance/movement therapy: Implications for the treatment of dissociation and developmental trauma (2013)Not all about sex: neural and biobehavioral functions of human dance (2017)How Do We Recognize Emotion From Movement? Specific Motor Components Contribute to the Recognition of Each Emotion (2019)Passions within reason: the strategic role of the emotions (1989)The Greeting Machine: An Abstract Robotic Object for Opening Encounters (2018)Robot Expressive Motions (2019)Human-human-robot interaction: robotic object’s responsive gestures improve interpersonal evaluation in human interaction (2020)Flow: the psychology of optimal experience (1990)A grounded investigation of game immersion (2004)The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing (2009)Affective State Level Recognition in Naturalistic Facial and Vocal Expressions (2013)Intelligent affect regression for bodily expressions using hybrid particle swarm optimization and adaptive ensembles (2015)Non-Contact Emotion Recognition Combining Heart Rate and Facial Expression for Interactive Gaming Environments (2020)Nonverbal communication in human interaction (1972)Handbook of Emotions (1993)Robotic Dance in Social Robotics—A Taxonomy (2015)Making New “New AI” Friends: Designing a Social Robot for Diabetic Children from an Embodied AI Perspective (2016)Emotional Intelligence (1990)Mood and judgment: The affect infusion model (AIM). (1995)Emotion recognition in human-computer interaction (2001)Unobtrusive tracking of interpersonal orienting and distance predicts the subjective quality of social interactions (2020)The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games (2021)Evaluating Ensemble Learning Methods for Multi-Modal Emotion Recognition Using Sensor Data Fusion (2022)
this work references cited by second hop

References

  • 1992An argument for basic emotions9,642 cited

Cited by

  • 2015Emotionally expressive dynamic physical behaviors in robots102 cited
  • 2008Emotion, Embodiment, and Mirror Neurons in Dance/Movement Therapy: A Connection Across Disciplines81 cited
  • 2012Emotional body language displayed by artificial agents80 cited
  • 2012Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience78 cited
  • 2013Interpretation of Emotional Body Language Displayed by a Humanoid Robot: A Case Study with Children78 cited
  • 2014Automatic Emotion Recognition Based on Body Movement Analysis: A Survey77 cited
  • 2016Emotion recognition using Kinect motion capture data of human gaits71 cited
  • 2008Intelligent Virtual Humans with Autonomy and Personality: State-of-the-Art65 cited
  • 2009Combining Facial and Postural Expressions of Emotions in a Virtual Character64 cited
  • 2006Quantifying the experience of immersion in games.53 cited
  • 2019Identifying Emotions from Walking using Affective and Deep Features53 cited
  • 2019Feature extraction and dynamic identification of drivers’ emotions47 cited
  • 2014Interpersonal Coordination of HeadMotion in Distressed Couples45 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work