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On physiological computing with an application in interactive art
6 references·3 citing·31 second hop
On physiological computing with an application in interactive art (2004)On physiological computing with an applic…Logics for constructing generative art systems (2003)Logics for constructing gener…Universal Access and Assistive Technology (2002)Universal Access and Assistiv…Cybernetic serendipity revisited (2002)Cybernetic serendipity revisi…Music shifts frontal EEG in depressed adolescents. (1998)Music shifts frontal EEG in d…Electroencephalographic measures of attentional patterns prior to the golf putt (1993)Electroencephalographic measu…Emotional Intelligence (1990)Emotional IntelligenceA drop of light: an interactive new media art investigation of human-technology symbiosis (2024)A drop of light: an interacti…Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse (2022)Understanding HCI Practices a…Process and (mixed) reality: A process philosophy for interaction in mixed reality environments (2009)Process and (mixed) reality: …The Fold: Leibniz and the Baroque (1994)Science and the Modern World (2000)Performing Digital Aesthetics: The Framework for a Theory of the Formation of Interactive Narratives (2011)Relational aesthetics (2011)The expression of the emotions in man and animals. (1872)Generalized expectancies for internal versus external control of reinforcement. (1966)Development and validation of a measure of emotional intelligence (1998)The effects of leader and follower emotional intelligence on performance and attitude (2002)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)The Presentation of Self in Everyday Life (2023)Fundamentals of physiological computing (2008)Degrees of Freedom in Planning, Running, Analyzing, and Reporting Psychological Studies: A Checklist to Avoid p-Hacking (2016)Pre-registration in social psychology—A discussion and suggested template (2016)The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis (2023)Moralizing Technology (2011)Explicating Affordances: A Conceptual Framework for Understanding Affordances in Communication Research (2016)Technophobia: Examining its hidden factors and defining it (2018)Effects of music therapy on depression compared with psychotherapy (2010)Development and validation of the H ealthy‐ U nhealthy M usic S cale (2015)Exploring the effect of sound and music on health in hospital settings: A narrative review (2016)The summer 1968 in London and Zagreb (2005)The Transatlantic Sixties (2013)Art, Interaction and Engagement (2011)Algorithmic Art Machines (2018)The Art of Interaction: What HCI Can Learn from Interactive Art (2018)Cortical activity of skilled performance in a complex sports related motor task (2008)Mindfulness and acceptance models in sport psychology: A decade of basic and applied scientific advancements. (2012)The psychological and neurological bases of leader self-complexity and effects on adaptive decision-making. (2013)Successful and available: interface design exemplars for older users (2004)Connecting generations: developing co-design methods for older adults and children (2010)Designing mobile technology for elderly. A theoretical overview (2020)
this work references cited by second hop

References

  • 1990Emotional Intelligence10,470 cited
  • 1993Electroencephalographic measures of attentional patterns prior to the golf putt189 cited
  • 1998Music shifts frontal EEG in depressed adolescents.136 cited
  • 2002Universal Access and Assistive Technology47 cited
  • 2003Logics for constructing generative art systems23 cited
  • 2002Cybernetic serendipity revisited20 cited

Cited by

  • 2022Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse28 cited
  • 2024A drop of light: an interactive new media art investigation of human-technology symbiosis12 cited
  • 2009Process and (mixed) reality: A process philosophy for interaction in mixed reality environments10 cited

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