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Video Game Use in Boys With Autism Spectrum Disorder, ADHD, or Typical Development
14 references·7 citing·45 second hop
Video Game Use in Boys With Autism Spectrum Disorder, ADHD, or Typical Development (2013)Video Game Use in Boys With Autism Spectr…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality. (2012)Video game playing, attention…Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings (2012)Television, Video Game and So…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey (2010)Prevalence and Risk Factors o…Pathological Video-Gaming among Singaporean Youth (2010)Pathological Video-Gaming amo…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression (2007)The Effects of Technological …Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play (2007)Longer you play, the more hos…Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play (2007)Beyond Self-Selection in Vide…A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents (2006)A cross-sectional analysis of…A ‘components’ model of addiction within a biopsychosocial framework (2005)A ‘components’ model of addic…Measuring problem video game playing in adolescents (2002)Measuring problem video game …Children, Adolescents, and Television (2001)Children, Adolescents, and Te…Video game accessibility in the top-level genres (2024)Video game accessibility in t…Gaming disorder: A summary of its characteristics and aetiology (2023)Gaming disorder: A summary of…Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood (2019)Time Spent Gaming and Social …Digital Media and Autism Spectrum Disorders: Review of Evidence, Theoretical Concerns, and Opportunities for Intervention (2019)Digital Media and Autism Spec…Electronic Screen Media Use in Youth With Autism Spectrum Disorder (2018)Electronic Screen Media Use i…The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program (2017)The Treatment of Internet Gam…Electronic Gaming and Psychosocial Adjustment (2014)Electronic Gaming and Psychos…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders109,522 cited
  • 2005A ‘components’ model of addiction within a biopsychosocial framework3,070 cited
  • 2001Children, Adolescents, and Television1,722 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2010Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey480 cited
  • 2002Measuring problem video game playing in adolescents473 cited
  • 2012Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality.352 cited
  • 2006A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents351 cited
  • 2007Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play318 cited
  • 2012Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings285 cited
  • 2007The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression276 cited
  • 2010Pathological Video-Gaming among Singaporean Youth224 cited
  • 2007Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

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119 cited

Cited by

  • 2014Electronic Gaming and Psychosocial Adjustment179 cited
  • 2023Gaming disorder: A summary of its characteristics and aetiology156 cited
  • 2017The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program139 cited
  • 2019Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood66 cited
  • 2018Electronic Screen Media Use in Youth With Autism Spectrum Disorder66 cited
  • 2019Digital Media and Autism Spectrum Disorders: Review of Evidence, Theoretical Concerns, and Opportunities for Intervention62 cited
  • 2024Video game accessibility in the top-level genres1 cited