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The new middlemen of the digital age: the case of cinema
8 references·1 citing·38 second hop
The new middlemen of the digital age: the case of cinema (2015)The new middlemen of the digital age: the…Next Gen: transforming the UK into the world’s leading talent hub for the video games and visual effects industries (2011)Next Gen: transforming the UK…Keeping the market at bay: exploring the loci of innovation in the cultural industries (2010)Keeping the market at bay: ex…Trojan horse or Rorschach blot? Creative industries discourse around the world (2009)Trojan horse or Rorschach blo…Cultural Commodity Chains, Cultural Clusters, or Cultural Production Chains? (2008)Cultural Commodity Chains, Cu…The Digital Business Ecosystem (2007)The Digital Business EcosystemAn Innovation Agenda for the Creative Industries: Where is the R&D? (2004)An Innovation Agenda for the …An Exploratory Study of the Emerging Role of Electronic Intermediaries (1997)An Exploratory Study of the E…Patterns of Intention: On the Historical Explanation of Pictures (1985)Patterns of Intention: On the…The Race for Innovation in the Media and Content Industries: Legacy Players and Newcomers: Lessons for Policy Makers from the Video Game and Cinema Industries (2017)The Race for Innovation in th…Creative industries: contracts between art and commerce (2000)Cultural industries and cultural policy (2005)From cultural to creative industries (2005)Negotiating oppositions and uncertainties: Gendered conflicts in creative identity work (2010)Creative Industries, Inequality and Social Development: Developments, Impacts and Challenges in Cape Town (2012)Inside the whale (and how to get out of there): Moving on from two decades of creative industries research (2017)The Social Life of Things (1986)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)How and where the R&D takes place in creative industries? Digital investment strategies of the book publishing sector (2015)Developing a regional economy through creative industries: innovation capacity in a regional Australian city (2017)Unveiling the subject behind diversity: Exploring the micro-politics of representation in ethnic minority creatives’ identity work (2017)The Competitive Advantage of Nations (1991)Economies of Signs and Space. (1994)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Policy Transfer and the Field of the Cultural and Creative Industries: What Can Be Learned from Europe? (2009)Resilience, locality and the cultural economy (2015)Cultural Capital: Arts Graduates, Spatial Inequality, and London’s Impact on Cultural Labor Markets (2017)The Nature of the Firm (1937)Exit, Voice and Loyalty: Responses to Decline in Firms, Organizations, and States. (1970)Markets and Hierarchies: Analysis and Antitrust Implications. (1976)The Role of Intermediaries in the Development of Trust on the WWW: The Use and Prominence of Trusted Third Parties and Privacy Statements (2006)Can You Gig It? An Empirical Examination of the Gig Economy and Entrepreneurial Activity (2016)Integrated technology-organization-environment (T-O-E) taxonomies for technology adoption (2017)The role of creative industries in industrial innovation (2009)Bridging differing perspectives on technological platforms: Toward an integrative framework (2014)« In the mood for technology ? » (2019)A Methodological Framework for the Sociology of Culture (1987)10 ''Where Are the Missing Masses? The Sociology of a Few Mundane Artifacts'' (1992)Art and Intention (2005)A Competence Portfolio for Professionals in the Creative Industries (2013)Digital content promotion in Japan and South Korea: Government strategies for an emerging economic sector (2019)The role of universities in enhancing creative clustering (2012)Interrogating Creative Theory and Creative Work: Inside the Games Studio (2015)The local, the global and the industry common: the case of the video game industry (2018)Global Knowledge and Creativity: New Challenges for Firms and Regions (2009)Defining an Internet-of-Things Ecosystem (2012)Methodology of business ecosystems network analysis: A case study in Telecom Italia Future Centre (2012)
this work references cited by second hop

References

  • 1997An Exploratory Study of the Emerging Role of Electronic Intermediaries632 cited
  • 1985Patterns of Intention: On the Historical Explanation of Pictures291 cited
  • 2009Trojan horse or Rorschach blot? Creative industries discourse around the world117 cited
  • 2007The Digital Business Ecosystem101 cited
  • 2008Cultural Commodity Chains, Cultural Clusters, or Cultural Production Chains?95 cited
  • 2011Next Gen: transforming the UK into the world’s leading talent hub for the video games and visual effects industries60 cited
  • 2010Keeping the market at bay: exploring the loci of innovation in the cultural industries49 cited
  • 2004An Innovation Agenda for the Creative Industries: Where is the R&D?36 cited

Cited by

  • 2017The Race for Innovation in the Media and Content Industries: Legacy Players and Newcomers: Lessons for Policy Makers from the Video Game and Cinema Industries9 cited

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