SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Modeling reality with simulation games for a cooperative learning
4 references·2 citing·21 second hop
Modeling reality with simulation games for a cooperative learning (2000)Modeling reality with simulation games fo…Introduction to simulation (1999)Introduction to simulationThe Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…The Effective Use of Role-Play: A Handbook for Teachers and Trainers (1983)The Effective Use of Role-Pla…Principles and practices of gaming-simulation (1981)Principles and practices of g…Culture and Learning, Training, and Development (2024)Culture and Learning, Trainin…Using Serious Games to Facilitate Collaborative Water Management Planning Under Climate Extremes (2019)Using Serious Games to Facili…Discrete-Event System Simulation (1984)Introduction to Simulation Using Siman (1990)Design and simulation of demand information sharing in a supply chain (2006)Risk management models for supply chain: a scenario analysis of outsourcing to China (2011)Proceedings of the 2017 Winter Simulation Conference (2017)Toward a Theory of Intrinsically Motivating Instruction* (1981)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Game theory: analysis of conflict (1992)A Course in Game Theory (1994)Games, Motivation, and Learning: A Research and Practice Model (2002)Experiential Learning : Experience as the Source of Learning and Development (1983)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)Dimensionalizing Cultures: The Hofstede Model in Context (2011)The Scarlet Letter Study: Five Days of Social Ostracism (2000)Online role‐play environments for higher education (2010)Development of the WHO Caregiver Skills Training Program for Developmental Disorders or Delays (2019)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)Simulation Games: One More Tool on the Pedagogical Shelf (1989)The Validity of Games (1998)
this work references cited by second hop

References

  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research765 cited
  • 1999Introduction to simulation320 cited
  • 1981Principles and practices of gaming-simulation207 cited
  • 1983The Effective Use of Role-Play: A Handbook for Teachers and Trainers181 cited

Cited by

  • 2019Using Serious Games to Facilitate Collaborative Water Management Planning Under Climate Extremes31 cited
  • 2024Culture and Learning, Training, and Development2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work