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High Versus Low Aggressive Priming During Video‐Game Training: Effects on Violent Action During Game Play, Hostility, Heart Rate, and Blood Pressure1
16 references·2 citing·40 second hop
High Versus Low Aggressive Priming During Video‐Game Training: Effects on Violent Action During Game Play, Hostility, Heart Rate, and Blood Pressure1 (2002)High Versus Low Aggressive Priming During…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…The Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior (1998)The Role of Social Informatio…Priming Effects of Media Violence on the Accessibility of Aggressive Constructs in Memory (1998)Priming Effects of Media Viol…Handbook of communication and emotion: research, theory, applications, and contexts (1998)Handbook of communication and…Does the Gun Pull the Trigger? Automatic Priming Effects of Weapon Pictures and Weapon Names (1998)Does the Gun Pull the Trigger…An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior (1998)An Examination of Violence an…Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation (1994)Impact of virtual reality on …Aggression Questionnaire (1992)Aggression QuestionnaireFrustration-aggression hypothesis: Examination and reformulation. (1989)Frustration-aggression hypoth…Television violence and children's aggression: Testing the priming, social script, and disinhibition predictions. (1987)Television violence and child…Affect of the Game Player (1986)Affect of the Game PlayerAggression : theoretical and empirical reviews (1983)Aggression : theoretical and …Social Learning Theory. (1978)Social Learning Theory.Social Learning Theory (1977)Social Learning TheoryDesensitization of children to television violence. (1973)Desensitization of children t…Digital poison? Three studies examining the influence of violent video games on youth (2015)Digital poison? Three studies…The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game (2009)The Effects of Frustration, V…The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)The effect of video game violence on physiological desensitization to real-life violence (2006)Aggression and Antisocial Behavior in Youth (2007)Aggression: A Social Learning Analysis (1973)An attributional theory of achievement motivation and emotion. (1985)Patterns of cognitive appraisal in emotion. 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References

  • 1978Social Learning Theory.25,426 cited
  • 1977Social Learning Theory9,650 cited
  • 1989Frustration-aggression hypothesis: Examination and reformulation.2,282 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1998Handbook of communication and emotion: research, theory, applications, and contexts706 cited
  • 1998The Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior690 cited
  • 1992Aggression Questionnaire604 cited
  • 1983Aggression : theoretical and empirical reviews573 cited
  • 1998An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior504 cited
  • 1998Does the Gun Pull the Trigger? Automatic Priming Effects of Weapon Pictures and Weapon Names289 cited
  • 1986Affect of the Game Player226 cited
  • 1994Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation222 cited
  • 1987Television violence and children's aggression: Testing the priming, social script, and disinhibition predictions.

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209 cited
  • 1973Desensitization of children to television violence.209 cited
  • 1998Priming Effects of Media Violence on the Accessibility of Aggressive Constructs in Memory208 cited
  • Cited by

    • 2015Digital poison? Three studies examining the influence of violent video games on youth47 cited
    • 2009The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game46 cited