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The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial
11 references·2 citing·52 second hop
The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial (2015)The effects of playing Nintendo Wii on de…Physical and Psychosocial Function in Residential Aged-Care Elders: Effect of Nintendo Wii Sports Games (2014)Physical and Psychosocial Fun…Digital Gaming Perspectives of Older Adults: Content vs. Interaction (2013)Digital Gaming Perspectives o…Serious games in prevention and rehabilitation—a new panacea for elderly people? (2011)Serious games in prevention a…Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood (2011)Effects of Playing Wii on Wel…Interactive Games to Improve Quality of Life for the Elderly: Towards Integration into a WSN Monitoring System (2010)Interactive Games to Improve …G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)G*Power 3: A flexible statist…Loneliness as a specific risk factor for depressive symptoms: Cross-sectional and longitudinal analyses. (2006)Loneliness as a specific risk…Associations between loneliness, depressive symptoms and perceived togetherness in older people (2005)Associations between loneline…Risk factors for loneliness in adulthood and old age--a meta-analysis. (2003)Risk factors for loneliness i…Developing a Measure Of Sense of Belonging (1995)Developing a Measure Of Sense…Validation of the geriatric depression scale-short form among inpatients (1994)Validation of the geriatric d…Commercial video games as a resource for mental health: A systematic literature review (2021)Commercial video games as a r…Assistive technologies that support social interaction in long-term care homes: a scoping review (2021)Assistive technologies that s…Development and validation of a geriatric depression screening scale: A preliminary report (1982)Clinical Gerontology; A Guide to Assessment and Intervention (1987)Validität und Reliabilität einer deutschen Version der Geriatrischen Depressionsskala (GDS) (1999)Versión española del cuestionario de Yesavage abreviado (GDS) para el despistaje de depresión en mayores de 65 años: adaptación y validación (2002)Validity and Reliability of Geriatric Depression Scale - 15 (Short Form) in Turkish older adults (2017)The Theory of Planned Behavior: A Review of its Applications to Health-Related Behaviors (1996)A Meta-Analytic Review of the Theories of Reasoned Action and Planned Behavior in Physical Activity: Predictive Validity and the Contribution of Additional Variables (2002)Playing for Real (2008)Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty (2014)Assessment of cognitive instrumental activities of daily living: a systematic review (2019)Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review (2020)A circumplex model of affect. 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References

  • 2007G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences65,813 cited
  • 2006Loneliness as a specific risk factor for depressive symptoms: Cross-sectional and longitudinal analyses.2,376 cited
  • 1994Validation of the geriatric depression scale-short form among inpatients507 cited
  • 1995Developing a Measure Of Sense of Belonging494 cited
  • 2011Serious games in prevention and rehabilitation—a new panacea for elderly people?211 cited
  • 2003Risk factors for loneliness in adulthood and old age--a meta-analysis.185 cited
  • 2005Associations between loneliness, depressive symptoms and perceived togetherness in older people173 cited
  • 2011Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood168 cited
  • 2014Physical and Psychosocial Function in Residential Aged-Care Elders: Effect of Nintendo Wii Sports Games98 cited
  • 2013Digital Gaming Perspectives of Older Adults: Content vs. Interaction55 cited
  • 2010Interactive Games to Improve Quality of Life for the Elderly: Towards Integration into a WSN Monitoring System34 cited

Cited by

  • 2021Commercial video games as a resource for mental health: A systematic literature review43 cited
  • 2021Assistive technologies that support social interaction in long-term care homes: a scoping review21 cited

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