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Frustrating the user on purpose: a step toward building an affective computer
7 references·16 citing·40 second hop
Frustrating the user on purpose: a step toward building an affective computer (2002)Frustrating the user on purpose: a step t…Physiological metrics of mental workload: A review of recent progress (2020)Physiological metrics of ment…Computers that recognise and respond to user emotion: theoretical and practical implications (2002)Computers that recognise and …The media equation: how people treat computers, television, and new media like real people and places (1997)The media equation: how peopl…Affective Computing (1997)Affective ComputingMultiple-task performance (1992)Multiple-task performanceInferring psychological significance from physiological signals. (1990)Inferring psychological signi…Three dimensions of emotion. (1954)Three dimensions of emotion.Multimodal big data affective analytics: A comprehensive survey using text, audio, visual and physiological signals (2019)Multimodal big data affective…A survey of emotion recognition methods with emphasis on E-Learning environments (2019)A survey of emotion recogniti…Recognizing Emotions Induced by Affective Sounds through Heart Rate Variability (2015)Recognizing Emotions Induced …Valence, arousal and dominance in the EEG during game play (2012)Valence, arousal and dominanc…A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing (2012)A survey of methods for data …Empirically building and evaluating a probabilistic model of user affect (2009)Empirically building and eval…Emotion Recognition From Facial Expressions and Its Control Using Fuzzy Logic (2009)Emotion Recognition From Faci…Affective State Estimation for Human–Robot Interaction (2007)Affective State Estimation fo…Emotion representation and physiology assignments in digital systems (2006)Emotion representation and ph…A continuous and objective evaluation of emotional experience with interactive play environments (2006)A continuous and objective ev…StressCam (2005)StressCamEmotions and heart rate while sitting on a chair (2005)Emotions and heart rate while…The effects of affective interventions in human–computer interaction (2004)The effects of affective inte…Physiological indicators for the evaluation of co-located collaborative play (2004)Physiological indicators for …Computer anxiety and anger: the impact of computer use, computer experience, and self-efficacy beliefs (2004)Computer anxiety and anger: t…Affective Computing—A Rationale for Measuring Mood With Mouse and Keyboard (2003)Affective Computing—A Rationa…On the economy of the human-processing system. 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References

  • 1997Affective Computing7,373 cited
  • 1997The media equation: how people treat computers, television, and new media like real people and places4,887 cited
  • 1954Three dimensions of emotion.1,059 cited
  • 1990Inferring psychological significance from physiological signals.635 cited
  • 1992Multiple-task performance571 cited
  • 2020Physiological metrics of mental workload: A review of recent progress459 cited
  • 2002Computers that recognise and respond to user emotion: theoretical and practical implications392 cited

Cited by

  • 2009Empirically building and evaluating a probabilistic model of user affect328 cited
  • 2006A continuous and objective evaluation of emotional experience with interactive play environments269 cited
  • 2007Affective State Estimation for Human–Robot Interaction230 cited
  • 2005StressCam230 cited
  • 2015Recognizing Emotions Induced by Affective Sounds through Heart Rate Variability220 cited
  • 2003Affective Computing—A Rationale for Measuring Mood With Mouse and Keyboard197 cited
  • 2005Emotions and heart rate while sitting on a chair196 cited
  • 2004The effects of affective interventions in human–computer interaction

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192 cited
  • 2004Physiological indicators for the evaluation of co-located collaborative play191 cited
  • 2019A survey of emotion recognition methods with emphasis on E-Learning environments182 cited
  • 2004Computer anxiety and anger: the impact of computer use, computer experience, and self-efficacy beliefs178 cited
  • 2019Multimodal big data affective analytics: A comprehensive survey using text, audio, visual and physiological signals171 cited
  • 2012A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing163 cited
  • 2006Emotion representation and physiology assignments in digital systems150 cited
  • 2012Valence, arousal and dominance in the EEG during game play146 cited
  • 2009Emotion Recognition From Facial Expressions and Its Control Using Fuzzy Logic142 cited