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ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework
7 references·4 citing·41 second hop
ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework (2011)ABE: An Agent-Based Software Architecture…The SEMAINE API: Towards a Standards-Based Framework for Building Emotion-Oriented Systems (2010)The SEMAINE API: Towards a St…The HandWave Bluetooth Skin Conductance Sensor (2005)The HandWave Bluetooth Skin C…Generalization of a Vision-Based Computational Model of Mind-Reading (2005)Generalization of a Vision-Ba…Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (2005)Affective Videogames and Mode…A platform for affective agent research (2004)A platform for affective agen…Affective Computing (1997)Affective ComputingDesign Patterns: Abstraction and Reuse of Object-Oriented Design (1993)Design Patterns: Abstraction …Building a three-level multimodal emotion recognition framework (2022)Building a three-level multim…Mobile platform for affective context-aware systems (2018)Mobile platform for affective…ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring (2016)ToTCompute: A Novel EEG-Based…Affective, Natural Interaction Using EEG: Sensors, Application and Future Directions (2012)Affective, Natural Interactio…Facial Action Coding System (1978)Mindblindness (1995)Mindblindness: an essay on autism and theory of mind (1995)Affect valence inference from facial action unit spectrograms (2010)Hybrid video emotional tagging using users’ EEG and video content (2013)Automatic Recognition of Children Engagement from Facial Video Using Convolutional Neural Networks (2018)Flow: the psychology of optimal experience (1990)Designing Sociable Robots (2002)The Cognitive Structure of Emotions (1988)Towards a Common Framework for Multimodal Generation: The Behavior Markup Language (2006)OpenEAR — Introducing the munich open-source emotion and affect recognition toolkit (2009)All together now: Introducing the virtual human toolkit (2013)Examining the Use of Nonverbal Communication in Virtual Agents (2021)Machine learning based approaches for clinical and non-clinical depression recognition and depression relapse prediction using audiovisual and EEG modalities: A comprehensive review (2023)International Affective Picture System (IAPS) : Technical Manual and Affective Ratings (1995)Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in Temperament (1996)International Affective Picture System (IAPS): Instruction Manual and Affective Ratings (Tech. Rep. No. A-4) (1999)Challenges and prospects of neuromarketing: Bangladesh perspective (2018)Biocybernetic system evaluates indices of operator engagement in automated task (1995)Hamlet on the Holodeck (1997)Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience (2010)The influence of implicit and explicit biofeedback in first-person shooter games (2010)Biofeedback game design (2011)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation (2000)An approach to environmental psychology (1974)A circumplex model of affect. (1980)Ambulatory assessment in psychopathology research: A review of recommended reporting guidelines and current practices. (2019)Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants (2019)Towards emotion recognition from contextual information using machine learning (2019)Object-oriented patterns (1992)Industrial experience with design patterns (1996)Understanding and using patterns in software development (1996)Complexity metrics for business process models (2006)Smartphones (2009)Sistema de e-terapia inteligente. Un nuevo paradigma de psicoterapia asistida por ordenador (2012)"Let's Get Physiological, Physiological!" (2020)Machines and Mindlessness: Social Responses to Computers (2000)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Artificial Intelligence in Service (2018)
this work references cited by second hop

References

  • 1997Affective Computing7,373 cited
  • 1993Design Patterns: Abstraction and Reuse of Object-Oriented Design589 cited
  • 2005Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me260 cited
  • 2010The SEMAINE API: Towards a Standards-Based Framework for Building Emotion-Oriented Systems104 cited
  • 2005The HandWave Bluetooth Skin Conductance Sensor85 cited
  • 2005Generalization of a Vision-Based Computational Model of Mind-Reading65 cited
  • 2004A platform for affective agent research54 cited

Cited by

  • 2018Mobile platform for affective context-aware systems43 cited
  • 2012Affective, Natural Interaction Using EEG: Sensors, Application and Future Directions42 cited
  • 2016ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring32 cited
  • 2022Building a three-level multimodal emotion recognition framework32 cited

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